• Gen Con 2020 | Wandering DMs Season 02 Episode 31

    Dan & Paul discuss the online version of Gen Con 2020 on its last day. Panels, games, the online experience, conventions past, present, and future. Check out the panels Paul hosted here: Zoom and Enhance — https://youtu.be/Fqtn5rhJGgU One Shot NPCs…

  • Doug Vehovec | Season 02 Episode 28

    New podcast available! In this episode Dan and Paul are joined by Doug Vehovec of @Nerdarchy for some discussion about blogging, Marvel FASERIP, and a whole lot more!

  • Dungeon of Zulkir | Season 02 Episode 27

    Special live play birthday session! Paul & Dan are joined by guests Colleen, Andriy, Fury, and (disinvited artist) Isabelle to play in the Cheat Your Own Adventure storytelling system. What path would you take? Cheat Your Own Adventure 10 Dead…

  • Trading | Season 02 Episode 26

    Dan & Paul discuss injecting trade and economic options as part of your D&D game; things we’ve done right, things we’ve done wrong. What’s the best way to deliver it to players who want it? Trade on the Reik @…

  • R.A. Salvatore | Season 02 Episode 25

    Paul and Dan get to chat with best-selling author R.A. Salvatore about gaming, writing, running D&D, the new Drizzt Do’Urden book, the creation of Icewind Dale, and a bunch of other awesome stuff. R.A. Salvatore’s personal gaming & book store…

  • Encumbrance | Season 02 Episode 24

    Paul and Dan weigh in on their different viewpoints on the best encumbrance system: from OD&D to B/X to 5E. Should we weigh things in coins, pounds, stone, or slots? How much do the individual player tastes matter?

  • Dungeon Crawl Classics | Season 02 Episode 23

    Paul and Max host (and Dan joins as a last-minute guest): Let’s dig into Goodman Games’ Dungeon Crawl Classics system — between us we’ve run a 2-year campaign and a whole lot of con games with DCC, what are the…

  • Wandering Monsters | Season 02 Episode 22

    Dan & Paul discuss the pros & cons of Wandering Monsters. Where do they come from? Do you need to edit them to their environment? Should you roll randomly, and when, and how? Great ways to fine-tune and use this…