Episode 14: Technology and Software
Dan and Paul discuss technology and software they have used or in some cases created for their D&D games.
Episode 13: Level Disparity
Dan and Paul discuss how to deal with level disparity in your D&D campaign.
Episode 12: Henchmen
Dan and Paul discuss the pros and cons of hiring in some help to your D&D adventuring party.
Episode 11: Intelligent Swords
Dan and Paul discuss the frequency of intelligent swords, their powers, how to adjudicate battles for control, and share some stories of using intelligent swords in their own games. Visit Paul’s Gameblog for: A comparison of contested will rules across…
Episode 10: Death, Crits, and Resurrection
Dan and Paul discuss the deadliness of old school gaming, and how they handle critical hits, death, and resurrection.
Episode 9: HelgaCon
Dan and Paul wrap up their experiences playing at a local house-convention.
Episode 8: Conventions vs. Campaigns
Dan and Paul discuss the differences between running an ongoing never-ending home campaign, and a short 4-hour convention session.
Episode 7: Dragons
Dan and Paul discuss dragons, and how they differ across editions.
Episode 6: Hex Crawls
Dan and Paul discuss their experiences playing and running hex-crawls. They explore what worked, what didn’t, and give advice on what they think makes for a really good hex-crawl adventure.
Episode 5: Tomb of Horrors
Dan and Paul discuss the module S1: Tomb or Horrors, including the history of the module and their experience running and playing it.