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  • Diseases in D&D | Plagues, Poxes, and Pestilence | Wandering DMs S08 E19

    Dan and Paul discuss diseases in D&D and other fantasy roleplaying games. From the surprisingly extensive disease rules found in the earliest editions of D&D to the colorful afflictions found in Warhammer Fantasy Roleplay, how have RPGs handled sickness over…

  • New Worlds & Ancient Myths | With Matt Finch | Wandering DMs S08 E18

    Paul & Dan are joined by Matt Finch of Mythmere Games to chat about the competing motivations when using legendary references from the real world in your fantasy campaign world. How much do we want players to feel a deep-seated…

  • Size Matters | Physical Scale in D&D | Wandering DMs S08 E17

    Dan and Paul discuss the role of physical size in D&D. From adventures set in giant-sized environments to scenarios where player characters are magically shrunk, changing scale can completely alter how players experience the game world. How have classic D&D…

  • Original D&D Eldritch Wizardry | Wandering DMs S08 E16

    Paul and Dan review the 3rd supplement to Original D&D from May 1976: Eldritch Wizardry! An exotic mix of new and challenging ideas for Dungeons & Dragons from a variety of creators, shaped by editor Tim Kask. Introducing options for…

  • Forever Adventures | Our Favorite D&D Modules to Run Again | Wandering DMs S08 E15

    Dan and Paul dive into the D&D adventures they would happily run again and again. From classic tournament modules to sprawling campaign epics, what adventures stand the test of time? Which modules keep surprising players, reveal new depths on repeat…

  • D&D XP Tables | Which Edition is Best? | Wandering DMs S08 E14

    Paul and Dan review all the different editions of the D&D XP advancement tables for player characters, and assess which was best. Is it better to have tables customized for each class, or one universal table for all? Should there…

  • Role of the d6 in D&D | Bespoke Mechanics vs Unified Systems | Wandering DMs S08 E13

    Dan and Paul dig into the many ways the humble d6 powers classic Dungeons & Dragons. From opening doors and hearing noises to wandering monsters, surprise, morale, and reaction rolls, early D&D is full of small bespoke mechanics built around…

  • Rising Phoenix Recap | Live Dungeon Design Dash #8 | Wandering DMs S08 E12

    Dan and Paul review how their live dungeon design dash turned out at Rising Phoenix Game Con, and how the resulting adventures played at the table. Both ran Pleasure Palace of the Pirate Prince, created live during a Friday night…

  • Pre-Gen Power Levels | Magic Items in D&D Modules | Wandering DMs S08 E11

    Dan and Paul dive into one of the trickiest questions in D&D adventure design: how many magic items should player characters actually have? Looking at classic tournament modules, treasure tables, and real-world convention play, we break down expectations across different…

  • Scarlet Stockade Playtest Review | Live Dungeon Design Dash #7 | Wandering DMs S08 E10

    Dan and Paul review the Scarlet Stockade of the Bear Druid, the dungeon they designed live with fans at GaryCon during Dungeon Design Dash #7! After building the adventure in front of a live audience, both Dan and Paul ran…

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Recent Episodes

  • Diseases in D&D | Plagues, Poxes, and Pestilence | Wandering DMs S08 E19
  • New Worlds & Ancient Myths | With Matt Finch | Wandering DMs S08 E18
  • Size Matters | Physical Scale in D&D | Wandering DMs S08 E17
  • Original D&D Eldritch Wizardry | Wandering DMs S08 E16
  • Forever Adventures | Our Favorite D&D Modules to Run Again | Wandering DMs S08 E15

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