The party returns to the surface world, gets a bath, and has some trouble reconnecting with their patron.
The gang takes on their dirtiest job yet, makes some new friends, and discovers something far worse than what they went looking for.
The party continues to enjoy the festival, witnesses some real surprises at the freak show, and tracks down the truth about the law offices of Lock, Stöck, and Barl.
The party makes it to Bogenhafen just in time for the festival. Yefi meets a fellow dwarf, Indigo plays the shell game, Trebbiano buys a cage, and Bruno attempts to figure out love.
The trail goes dead as the party attempts to find the murderer and the meaning of the purple hand tattoos. Editor’s Note – I’m afraid the internet was not kind to us during this one and several of our cast…
The gang tracks down the mysterious men with itchy ears, and makes a grisly discovery. Editor’s Note — we had a rogue microphone generating some static mid-game. It does eventually get taken care of, but we apologize for the chunk…
Blood flies at the Orlock ball, and the party makes a new friend with a guy named Frank.
The gang goes shopping, meets a witch hunter, and dresses in drag to attend a vampire’s ball.
A pleasurable evening is spent at the coaching inn, and a devious plan is hatched on route to Altdorf.
Posing as coachmen, the party encounters mutants along the road, and an intriguing opportunity arises for Indigo.