Pre-Gen Power Levels | Magic Items in D&D Modules | Wandering DMs S08 E11
Dan and Paul dive into one of the trickiest questions in D&D adventure design: how many magic items should player characters actually have? Looking at classic tournament modules, treasure tables, and real-world convention play, we break down expectations across different level ranges.
Whether you are building pre-generated characters for a con game or trying to balance rewards in your home campaign, we explore how magic item distribution affects challenge, player agency, and overall fun. Are most characters over-equipped? Underpowered? What does the math say – and when should you ignore it?
Join us live as we compare old-school assumptions with modern design and take your questions from chat.