Wandering DMs

Insightful Discussions About Old School D&D and TableTop RPGs

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  • Original D&D Blackmoor Supplement | Wandering DMs S07 E26

    Paul & Dan take a close look at Blackmoor, Dave Arneson’s rules supplement for D&D 50 years on. What was exciting and new in this set of optional rules? What stood the test of time, and what was forgotten along…

  • When a Player Knows the Adventure | Keeping Classic D&D Fresh | Wandering DMs S07 E25

    Dan & Paul wrestle with the issue of what to do when a player at your table already knows the adventure you’re about to play. Maybe it’s a product they’ve read, played through, or watched on a stream in the…

  • Sneaking & Searching in D&D | Rolls for Perception and Stealth | Wandering DMs S07 E24

    Paul and Dan hash out the best ways to roll for Perception and Stealth in D&D. Should you always ask everyone at the table to make a check on their own? Is it better to have one player roll with…

  • Skull Mountain Debrief | 12 Hours of Birthday D&D | Wandering DMs S07 E23

    Dan and Paul debrief the highs and lows of their latest birthday D&D actual play. Last weekend, Paul celebrated his birthday the best way he knows how: by dragging his friends into the depths of Skull Mountain! Dan, Max, and…

  • Lizardfolk in D&D | The Moral Muck of Marsh-Dwellers | Wandering DMs S07 E21

    Paul & Dan wade deep into the swamp to uncover the shifting role of lizardfolk across Dungeons & Dragons editions. From their earliest days as faceless wilderness threats to complex cultures with alien worldviews, how has D&D’s portrayal of these…

  • Disrupting D&D Spells | Fight and Fizzle | Wandering DMs S07 E20

    Dan and Paul coach you in how to disrupt an enemy wizard’s spells in D&D. And it varies a lot by what edition you play! From classic editions where casting in combat is strictly prohibited, to those where initiative tells…

  • Initiative! | Starting Fights in D&D | Wandering DMs S07 E19

    Paul and Dan tackle the age-old question of initiative in tabletop RPGs. From the simplicity of group initiative to the complexity of individual modifiers and segment counting, initiative rules can shape the entire feel of combat. We’ll explore how different…

  • Magic Jar in D&D | Change Your Life | Wandering DMs S07 E18

    Dan and Paul do a deep dive on the “Magic Jar” spell that’s been in every edition of D&D to date. First edition said, “Magic jar is a very unusual spell” and gave it a completely unique school of magic.…

  • OSRIC 3.0 | Advanced Retro D&D by Matt Finch | Wandering DMs S07 E17

    Paul and Dan get to chat with father of the OSR Matt Finch, about the 20th anniversary of OSRIC, his ground-breaking retroclone of 1st Edition Advanced D&D. Plus: the new 3.0 version of OSRIC, currently crowdfunding on Backerkit. What’s prompted…

  • D&D Twenty-Sided Tavern | D&D as Live Theater | Wandering DMs S07 E15

    Dan & Paul get to chat with R. Alex Murray, one of the cast members of Twenty-Sided Tavern, a live theatrical D&D stage production! TST has had a smash year off-Broadway in New York City, and now they’re about to…

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  • Player Prep in D&D | Lessons from Gygax’s “Successful Adventures” | Wandering DMs S07 E39
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