DMing On The Fly | Running a D&D Game With No Materials | Wandering DMs S07 E06
Paul & Dan dive into the art of running a game with absolutely no materials on hand. Whether it’s an impromptu one-shot, a lost character sheet crisis, or a full-on “I forgot my dice bag at home” scenario, we’ll explore…
Original D&D Greyhawk Supplement | Wandering DMs S07 E05
Paul & Dan review the first add-on to Original D&D in 1975: Supplement I, Greyhawk! Presenting content and rules changes stemming from Gygax’s home campaign, we get new classes (the Thief and Paladin), spells, monsters, and magic items. But how…
How to Get Away with Murder in D&D | Planning Plots | Wandering DMs S07 E04
Dan & Paul follow up on our chat about mysteries in D&D: Turning things around, how is the average Thieves’ Guild member meant to ply their trade in the world? Given all the magic detection, location, ESP, and other powers,…
Mysteries | Running Frustration Free D&D Whodunits | Wandering DMs S07 E03
In this episode of Wandering DMs, Dan and Paul explore the art of running mysteries in Dungeons & Dragons and other TTRPGs. From crafting compelling clues and red herrings to balancing player agency with narrative tension, they share tips and…
Critical Failures | What’s the Worst that Can Happen? | Wandering DMs S07 E02
Dan & Paul chat about the role of critical failure and fumble systems in TTRPG systems. Do they add appropriate surprise, unpredictability, realism, and danger to the adventure? Are they more punishing to the players or their opponents? Or are…
Splitting the Party | When Your D&D Group Can’t Keep it Together | Wandering DMs S07 E01
Paul & Dan are back for Season 7, this time diving into the age-old debate: splitting the party. When is it a clever strategy? When is it a recipe for disaster? And what can DMs do to keep the game…