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  • Fatigue in D&D | Take a Rest Already | Wandering DMs S8E31

    Paul and Dan chat about Fatigue rules in D&D and other RPG’s. It was a key part of the Chainmail progenitor to D&D, and also an important mechanic in modern 5E rules. But it was absent or overlooked in classic…

  • Mapping the Dungeon | Communicating Space in Exploration | Wandering DMs S8E30

    Dan and Paul talk about mapping the dungeon: how does the DM communicate an unknown physical space to the players as they explore it? Do you describe the dungeon entirely through words and let the players build a map in…

  • Poisons in D&D | Toxic Portrayals | Wandering DMs S8 E29

    Paul and Dan chat about the history of poison mechanics in D&D. Is the classic save-or-die a realistic model, or does it make for lousy gaming? Should we distinguish between ingestible poisons versus animal venoms? Should your PCs have access…

  • D&D Campaign Notes | Keeping Track of Long-Running Campaigns | Wandering DMs S8 E28

    Dan and Paul dive into the practical problem of keeping notes and records for long-running D&D campaigns. Paul is gearing up to run a new campaign in the same world and setting he’s been developing since 2010, which means digging…

  • Swords & Spells | OD&D Goes to War | Wandering DMs S08 E27

    Dan and Paul celebrate the 50th anniversary of Swords & Spells, Gary Gygax’s 1976 rules for bringing large-scale battles to Original Dungeons & Dragons. What was the history and reception of what could be considered the final supplement in the…

  • Level Titles in D&D | What’s in a Name? | Wandering DMs S08 E26

    Dan & Paul chat about level titles in early D&D. Did you know in the earliest editions of D&D (original, 1E, B/X), that every class level had a distinct title? You weren’t just a 4th-level fighter, you were officially a…

  • Building a One-on-One Adventure Live! | Dungeon Design Dash #9 | Wandering DMs S08 E25

    With Dan still away on vacation, Paul is taking on a solo Dungeon Design Dash! Inspired by a suggestion from our Discord community, today’s challenge is to design an entire adventure built specifically for one Dungeon Master and one player.…

  • Barbarian Prince | Going Solo in a Classic Hexcrawl | Wandering DMs S8E24

    With Dan away traveling for the next two weeks, Paul is going solo… so what better time to play one of his favorite solo fantasy games ever? It’s Barbarian Prince! Barbarian Prince is a sprawling fantasy hexcrawl game published by…

  • Invisibility in D&D | Rules, Rulings, & Edge Cases | Wandering DMs S8E23

    Dan and Paul discuss one of D&D’s most iconic and surprisingly complicated—spells: Invisibility. On the surface it seems straightforward, but once players start dropping items, picking up treasure, attacking, casting spells, or sneaking around a dungeon, the questions begin. What…

  • Tsojcanth Review | Classic D&D Recap | Wandering DMs S08 E22

    Paul and Dan look back to our marathon holiday weekend playthrough of the Lost Caverns of Tsojcanth, the classic D&D tournament adventure that first appeared 50 years ago! Does the module still stand up today for modern players? What lessons…

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Recent Episodes

  • Fatigue in D&D | Take a Rest Already | Wandering DMs S8E31
  • Mapping the Dungeon | Communicating Space in Exploration | Wandering DMs S8E30
  • Poisons in D&D | Toxic Portrayals | Wandering DMs S8 E29
  • D&D Campaign Notes | Keeping Track of Long-Running Campaigns | Wandering DMs S8 E28
  • Swords & Spells | OD&D Goes to War | Wandering DMs S08 E27

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