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Insightful Discussions About Old School D&D and TableTop RPGs

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  • Magic Jar in D&D | Change Your Life | Wandering DMs S07 E18

    Dan and Paul do a deep dive on the “Magic Jar” spell that’s been in every edition of D&D to date. First edition said, “Magic jar is a very unusual spell” and gave it a completely unique school of magic.…

  • OSRIC 3.0 | Advanced Retro D&D by Matt Finch | Wandering DMs S07 E17

    Paul and Dan get to chat with father of the OSR Matt Finch, about the 20th anniversary of OSRIC, his ground-breaking retroclone of 1st Edition Advanced D&D. Plus: the new 3.0 version of OSRIC, currently crowdfunding on Backerkit. What’s prompted…

  • Live Dash Review | Surviving a Convention-Speed D&D Adventure | Wandering DMs S07 E16

    Dan and Paul return from the Rising Phoenix Game Con with tales from the front lines of fast-paced dungeon creation! In this episode, they break down their latest Dungeon Design Dash, crafted live in front of a seminar audience and…

  • D&D Twenty-Sided Tavern | D&D as Live Theater | Wandering DMs S07 E15

    Dan & Paul get to chat with R. Alex Murray, one of the cast members of Twenty-Sided Tavern, a live theatrical D&D stage production! TST has had a smash year off-Broadway in New York City, and now they’re about to…

  • Bill Webb! | Necromancer Games | Wandering DMs S07 E14

    Paul & Dan chat with the legendary Bill Webb, founder of Necromancer Games and Frog God Games. Bill’s back with a new, even-more-old-school TTRPG ruleset — the Necromancer’s Game, naturally! We find out how “wild man” Bill Webb runs his…

  • To Show or Not Show the Map? | Revealing Information in D&D | Wandering DMs S07 E13

    Should the DM keep their D&D adventure map hidden, or reveal it to the players at the outset? Dan & Paul discuss the sometimes-surprising benefits of giving your players more information instead of less. From partial dungeon maps as treasure,…

  • Moves, Powers, and Skills | Creating unique characters in TTPRGs | Wandering DMs S07 E12

    After a packed weekend at their annual house convention, Dan and Paul return with fresh insights into the mechanics behind the games they played. From the moves-based mechanics of Powered by the Apocalypse titles, to Quest’s streamlined abilities, D&D’s shifting…

  • Elementals in D&D | From the Source | Wandering DMs S07 E11

    Dan & Paul chat about Elementals in D&D. Where do they come from, and how often do they get used? Are they really a good option for high-level wizards to conjure? And how have they evolved into the newest Monster…

  • WOTC Kills VTT | Wherefore Art Thou Digital Tools? | Wandering DMs S07 E10

    Hasbro/WOTC announced this week that their long-anticipated virtual tabletop tool (VTT), Sigil, is suddenly end-of-life. How did they come to spend so many resources into a project like this, only to cancel it? Does it disrupt their overall strategy for…

  • Tom McGrenery | OSR and Story Games | Wandering DMs S07 E09

    Dan and Paul are joined by Tom McGrenery, game designer and co-host of the podcast Fear of a Black Dragon, to discuss the surprising common ground between OSR and story games. Do they have more in common with each other…

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Recent Episodes

  • Magic Jar in D&D | Change Your Life | Wandering DMs S07 E18
  • OSRIC 3.0 | Advanced Retro D&D by Matt Finch | Wandering DMs S07 E17
  • Live Dash Review | Surviving a Convention-Speed D&D Adventure | Wandering DMs S07 E16
  • D&D Twenty-Sided Tavern | D&D as Live Theater | Wandering DMs S07 E15
  • Bill Webb! | Necromancer Games | Wandering DMs S07 E14

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