Wandering DMs

Insightful Discussions About Old School D&D and TableTop RPGs

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  • Multi-Classing in D&D | Level Caps and Class Hacks| Wandering DMs S07 E27

    Paul and Dan untangle the strange history of multi-classing in D&D. Was the elf in OD&D really allowed to swap between fighter and wizard whenever they liked? Why did B/X boil it all down to “race as class”? How did…

  • Original D&D Blackmoor Supplement | Wandering DMs S07 E26

    Paul & Dan take a close look at Blackmoor, Dave Arneson’s rules supplement for D&D 50 years on. What was exciting and new in this set of optional rules? What stood the test of time, and what was forgotten along…

  • When a Player Knows the Adventure | Keeping Classic D&D Fresh | Wandering DMs S07 E25

    Dan & Paul wrestle with the issue of what to do when a player at your table already knows the adventure you’re about to play. Maybe it’s a product they’ve read, played through, or watched on a stream in the…

  • Sneaking & Searching in D&D | Rolls for Perception and Stealth | Wandering DMs S07 E24

    Paul and Dan hash out the best ways to roll for Perception and Stealth in D&D. Should you always ask everyone at the table to make a check on their own? Is it better to have one player roll with…

  • Skull Mountain Debrief | 12 Hours of Birthday D&D | Wandering DMs S07 E23

    Dan and Paul debrief the highs and lows of their latest birthday D&D actual play. Last weekend, Paul celebrated his birthday the best way he knows how: by dragging his friends into the depths of Skull Mountain! Dan, Max, and…

  • Behind the Screen | GM Screens in Practice & Theory | Wandering DMs S07 E22

    Paul and Dan pull back the veil on GM screens — what they’re good for, when they’re essential, and when to ditch them entirely. They compare the old-school cardboard panels, DIY screens with swappable inserts, GMing from behind a laptop,…

  • Lizardfolk in D&D | The Moral Muck of Marsh-Dwellers | Wandering DMs S07 E21

    Paul & Dan wade deep into the swamp to uncover the shifting role of lizardfolk across Dungeons & Dragons editions. From their earliest days as faceless wilderness threats to complex cultures with alien worldviews, how has D&D’s portrayal of these…

  • Disrupting D&D Spells | Fight and Fizzle | Wandering DMs S07 E20

    Dan and Paul coach you in how to disrupt an enemy wizard’s spells in D&D. And it varies a lot by what edition you play! From classic editions where casting in combat is strictly prohibited, to those where initiative tells…

  • Initiative! | Starting Fights in D&D | Wandering DMs S07 E19

    Paul and Dan tackle the age-old question of initiative in tabletop RPGs. From the simplicity of group initiative to the complexity of individual modifiers and segment counting, initiative rules can shape the entire feel of combat. We’ll explore how different…

  • Magic Jar in D&D | Change Your Life | Wandering DMs S07 E18

    Dan and Paul do a deep dive on the “Magic Jar” spell that’s been in every edition of D&D to date. First edition said, “Magic jar is a very unusual spell” and gave it a completely unique school of magic.…

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Recent Episodes

  • Multi-Classing in D&D | Level Caps and Class Hacks| Wandering DMs S07 E27
  • Original D&D Blackmoor Supplement | Wandering DMs S07 E26
  • When a Player Knows the Adventure | Keeping Classic D&D Fresh | Wandering DMs S07 E25
  • Sneaking & Searching in D&D | Rolls for Perception and Stealth | Wandering DMs S07 E24
  • Skull Mountain Debrief | 12 Hours of Birthday D&D | Wandering DMs S07 E23

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