Dan and Paul discuss infravision in old school D&D. We touch on combat vs. exploration, how it plays into other visibility effects such as invisibility and detection magic, and a variety of other related topics.
Dan and Paul discuss technology and software they have used or in some cases created for their D&D games.
Dan and Paul discuss how to deal with level disparity in your D&D campaign.
Dan and Paul discuss the pros and cons of hiring in some help to your D&D adventuring party.
Dan and Paul discuss the frequency of intelligent swords, their powers, how to adjudicate battles for control, and share some stories of using intelligent swords in their own games. Visit Paul’s Gameblog for: A comparison of contested will rules across…
Dan and Paul discuss the deadliness of old school gaming, and how they handle critical hits, death, and resurrection.
Dan and Paul wrap up their experiences playing at a local house-convention.
Dan and Paul discuss the differences between running an ongoing never-ending home campaign, and a short 4-hour convention session.
Dan and Paul discuss dragons, and how they differ across editions.
Dan and Paul discuss their experiences playing and running hex-crawls. They explore what worked, what didn’t, and give advice on what they think makes for a really good hex-crawl adventure.