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  • Tones for Tough Times | Playing D&D when Things are Bad | Wandering DMs S07 E07

    As a DM, should you offer different subject matter to your players when the real world looks grim?

  • DMing On The Fly | Running a D&D Game With No Materials | Wandering DMs S07 E06

    Paul & Dan dive into the art of running a game with absolutely no materials on hand. Whether it’s an impromptu one-shot, a lost character sheet crisis, or a full-on “I forgot my dice bag at home” scenario, we’ll explore…

  • Original D&D Greyhawk Supplement | Wandering DMs S07 E05

    Paul & Dan review the first add-on to Original D&D in 1975: Supplement I, Greyhawk! Presenting content and rules changes stemming from Gygax’s home campaign, we get new classes (the Thief and Paladin), spells, monsters, and magic items. But how…

  • How to Get Away with Murder in D&D | Planning Plots | Wandering DMs S07 E04

    Dan & Paul follow up on our chat about mysteries in D&D: Turning things around, how is the average Thieves’ Guild member meant to ply their trade in the world? Given all the magic detection, location, ESP, and other powers,…

  • Mysteries | Running Frustration Free D&D Whodunits | Wandering DMs S07 E03

    In this episode of Wandering DMs, Dan and Paul explore the art of running mysteries in Dungeons & Dragons and other TTRPGs. From crafting compelling clues and red herrings to balancing player agency with narrative tension, they share tips and…

  • Critical Failures | What’s the Worst that Can Happen? | Wandering DMs S07 E02

    Dan & Paul chat about the role of critical failure and fumble systems in TTRPG systems. Do they add appropriate surprise, unpredictability, realism, and danger to the adventure? Are they more punishing to the players or their opponents? Or are…

  • Splitting the Party | When Your D&D Group Can’t Keep it Together | Wandering DMs S07 E01

    Paul & Dan are back for Season 7, this time diving into the age-old debate: splitting the party. When is it a clever strategy? When is it a recipe for disaster? And what can DMs do to keep the game…

  • 2024 Year in Review | Wandering DMs Season 6 | Wandering DMs S06 E41

    Paul & Dan look back on the year 2024 for the Wandering DMs. It’s been a momentous year: The 50th anniversary of Dungeons & Dragons, a new version of the D&D game, the Chinese Year of the Dragon, in-depth looks…

  • Crafting Villains | Creating Satisfying Foils for Your Players | Wandering DMs S06 E40

    Dan and Paul discuss ways to create satisfying recurring villains in your D&D campaign. How do you balance the desire for epic, climactic showdowns with the unpredictable, open-ended nature of a TTRPG campaign? Should your villain be the untouchable mastermind…

  • Original vs. Basic D&D Part 3 | Combat! | Wandering DMs S06 E39

    Dan & Paul revisit the Original vs. Basic Dungeon & Dragons collision. This time: As similar as the early editions are, a fundamental place where they differ is the combat turn sequence. Moldvay’s B/X rules have a unique turn sequence…

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Recent Episodes

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