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Insightful Discussions About Old School D&D and TableTop RPGs

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  • Disrupting D&D Spells | Fight and Fizzle | Wandering DMs S07 E20

    Dan and Paul coach you in how to disrupt an enemy wizard’s spells in D&D. And it varies a lot by what edition you play! From classic editions where casting in combat is strictly prohibited, to those where initiative tells…

  • Initiative! | Starting Fights in D&D | Wandering DMs S07 E19

    Paul and Dan tackle the age-old question of initiative in tabletop RPGs. From the simplicity of group initiative to the complexity of individual modifiers and segment counting, initiative rules can shape the entire feel of combat. We’ll explore how different…

  • Magic Jar in D&D | Change Your Life | Wandering DMs S07 E18

    Dan and Paul do a deep dive on the “Magic Jar” spell that’s been in every edition of D&D to date. First edition said, “Magic jar is a very unusual spell” and gave it a completely unique school of magic.…

  • OSRIC 3.0 | Advanced Retro D&D by Matt Finch | Wandering DMs S07 E17

    Paul and Dan get to chat with father of the OSR Matt Finch, about the 20th anniversary of OSRIC, his ground-breaking retroclone of 1st Edition Advanced D&D. Plus: the new 3.0 version of OSRIC, currently crowdfunding on Backerkit. What’s prompted…

  • Live Dash Review | Surviving a Convention-Speed D&D Adventure | Wandering DMs S07 E16

    Dan and Paul return from the Rising Phoenix Game Con with tales from the front lines of fast-paced dungeon creation! In this episode, they break down their latest Dungeon Design Dash, crafted live in front of a seminar audience and…

  • D&D Twenty-Sided Tavern | D&D as Live Theater | Wandering DMs S07 E15

    Dan & Paul get to chat with R. Alex Murray, one of the cast members of Twenty-Sided Tavern, a live theatrical D&D stage production! TST has had a smash year off-Broadway in New York City, and now they’re about to…

  • Bill Webb! | Necromancer Games | Wandering DMs S07 E14

    Paul & Dan chat with the legendary Bill Webb, founder of Necromancer Games and Frog God Games. Bill’s back with a new, even-more-old-school TTRPG ruleset — the Necromancer’s Game, naturally! We find out how “wild man” Bill Webb runs his…

  • To Show or Not Show the Map? | Revealing Information in D&D | Wandering DMs S07 E13

    Should the DM keep their D&D adventure map hidden, or reveal it to the players at the outset? Dan & Paul discuss the sometimes-surprising benefits of giving your players more information instead of less. From partial dungeon maps as treasure,…

  • Moves, Powers, and Skills | Creating unique characters in TTPRGs | Wandering DMs S07 E12

    After a packed weekend at their annual house convention, Dan and Paul return with fresh insights into the mechanics behind the games they played. From the moves-based mechanics of Powered by the Apocalypse titles, to Quest’s streamlined abilities, D&D’s shifting…

  • Elementals in D&D | From the Source | Wandering DMs S07 E11

    Dan & Paul chat about Elementals in D&D. Where do they come from, and how often do they get used? Are they really a good option for high-level wizards to conjure? And how have they evolved into the newest Monster…

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Recent Episodes

  • Disrupting D&D Spells | Fight and Fizzle | Wandering DMs S07 E20
  • Initiative! | Starting Fights in D&D | Wandering DMs S07 E19
  • Magic Jar in D&D | Change Your Life | Wandering DMs S07 E18
  • OSRIC 3.0 | Advanced Retro D&D by Matt Finch | Wandering DMs S07 E17
  • Live Dash Review | Surviving a Convention-Speed D&D Adventure | Wandering DMs S07 E16

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