Critical Failures | What’s the Worst that Can Happen? | Wandering DMs S07 E02
Dan & Paul chat about the role of critical failure and fumble systems in TTRPG systems. Do they add appropriate surprise, unpredictability, realism, and danger to the adventure? Are they more punishing to the players or their opponents? Or are they just more trouble than they’re worth?
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed