The gang returns to Altdorf, does some shopping, and seeks out more clues on the elusive cult of the Purple Hand.
Paul and Dan weigh in on their different viewpoints on the best encumbrance system: from OD&D to B/X to 5E. Should we weigh things in coins, pounds, stone, or slots? How much do the individual player tastes matter?
The gang sets sail in their new boat to Weissbruck! Their goal of a quick resupply before moving on to Altdorf is interrupted by shadows of the past.
Paul and Max host (and Dan joins as a last-minute guest): Let’s dig into Goodman Games’ Dungeon Crawl Classics system — between us we’ve run a 2-year campaign and a whole lot of con games with DCC, what are the…
The gang boards a boat headed up river to Altdorf, and meets some unusual people along the river.
Dan & Paul discuss the pros & cons of Wandering Monsters. Where do they come from? Do you need to edit them to their environment? Should you roll randomly, and when, and how? Great ways to fine-tune and use this…
A fight breaks out at the Warehouse, and we finally break out the Insanity Cards during the gang’s last night in Bogenhafen.
Dan and Paul discuss monster tactics with Keith Ammann, author of The Monsters Know What They’re Doing. The Monsters Know What They’re Doing — https://www.themonstersknow.com/
An unexpected ally helps the gang out, only to mysteriously disappear. Bruno steals a pot, Indigo eats some apples, Trebbiano gets a letter, and Yeffi kills a man.
Dan & Paul get nitty-gritty about the classic D&D Wizards class; on the history, Vancian spells, spellbooks, expanding spell rosters, how they fit into a party, what kinds of players the attract, and more!