Dan and Paul discuss Humor in Gaming, including systems that have supported to to various degrees, and how best to write and prepare for including humor in your game.
Dan is joined by guest artist and educator Isabelle Garbani, who works from Brooklyn in sculpture, recycled materials, and public installations. Together they look at and discuss the evolution of D&D art in the 0th and 1st Editions of the…
Dan and Paul discuss the separation of player and character – should you do it, when should you do it, and what problems does it create or solve?
Paul and Dan discuss additional classes beyond the big four – from AD&D sub-classes to the current list on D&D Beyond.
Dan and Paul discuss how they were first exposed to the hobby, and how that process has changed for new players over the years.
Dan and Paul discuss infravision in old school D&D. We touch on combat vs. exploration, how it plays into other visibility effects such as invisibility and detection magic, and a variety of other related topics.
Dan and Paul discuss technology and software they have used or in some cases created for their D&D games.
Dan and Paul discuss how to deal with level disparity in your D&D campaign.
Dan and Paul discuss the pros and cons of hiring in some help to your D&D adventuring party.
Dan and Paul discuss the frequency of intelligent swords, their powers, how to adjudicate battles for control, and share some stories of using intelligent swords in their own games. Visit Paul’s Gameblog for: A comparison of contested will rules across…