Dan and Paul are joined by special guest Ian McGarty. They discuss self publishing D&D publications online, and reflect on their experiences creating, testing, and promoting their work.
Dan and Paul kick off season two with a boat-load of exciting announcements, followed by a discussion about starting up a new campaign.
Dan and Paul discuss their trip to PAX Unplugged 2019 in Philadelphia.
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Dan and Paul discuss how to plan for ending your roleplaying campaign. How do you give your players a satisfying conclusion without just fizzling out?
Dan and Paul discuss fantasy languages in D&D — from monster and racial languages to alignment languages, the magic used to understand them, and how restricting access to them can benefit your game.
Dan and Paul discuss how to effectively use puzzles and riddles in your D&D game.
Dan and Paul discuss all the mechanisms for foretelling and enforcing fated outcomes in D&D.
Dan and Paul discuss the passage of time in D&D games, from hours of torchlight, to weeks of spell research, to what their game calendars look like.
Dan and Paul discuss horror in roleplaying games, if D&D is a horror setting, and make several other exciting announcements.