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		<title>Wandering DMs Season 07</title>
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		<description>The Wanderings DMs&#039; original D&amp;D video podcast. With thoughtful discussions, insightful commentary, actual plays, special guests, and more!</description>
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		<itunes:subtitle>Insightful Discussions About Old School D&amp;D and TableTop RPGs</itunes:subtitle>
		<itunes:author>Wandering DMs</itunes:author>
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		<itunes:summary>The Wanderings DMs&#039; original D&amp;D video podcast. With thoughtful discussions, insightful commentary, actual plays, special guests, and more!</itunes:summary>
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			<itunes:name>Wandering DMs</itunes:name>
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				<title>Wandering DMs Season 07</title>
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						<googleplay:description>The Wanderings DMs&#039; original D&amp;D video podcast. With thoughtful discussions, insightful commentary, actual plays, special guests, and more!</googleplay:description>
			<googleplay:explicit>No</googleplay:explicit>
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<item>
	<title>2025 Year in Review &#124; Wandering DMs Season 7 &#124; Wandering DMs S07 E41</title>
	<link>https://wanderingdms.com/podcast/2025-year-in-review-wandering-dms-season-7-wandering-dms-s07-e41/</link>
	<pubDate>Tue, 16 Dec 2025 17:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
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	<description><![CDATA[Dan and Paul close out Season 7 of Wandering DMs with their annual Year in Review, looking back at what defined the season. They revisit standout episodes, recurring topics, and memorable conversations, along with the moments where the show broke from its usual patterns. From deep dives into core play procedures and campaign structure, to episodes shaped by history, live events, conventions, and special guests, this episode reflects on the full range of what Season 7 covered. It’s a chance to highlight what the season lingered on, where it experimented, and how those threads came together before turning the page to what’s next. Thank you to everyone who joined us throughout Season 7.]]></description>
	<itunes:subtitle><![CDATA[Dan and Paul close out Season 7 of Wandering DMs with their annual Year in Review, looking back at what defined the season. They revisit standout episodes, recurring topics, and memorable conversations, along with the moments where the show broke from it]]></itunes:subtitle>
	<content:encoded><![CDATA[Dan and Paul close out Season 7 of Wandering DMs with their annual Year in Review, looking back at what defined the season. They revisit standout episodes, recurring topics, and memorable conversations, along with the moments where the show broke from its usual patterns. From deep dives into core play procedures and campaign structure, to episodes shaped by history, live events, conventions, and special guests, this episode reflects on the full range of what Season 7 covered. It’s a chance to highlight what the season lingered on, where it experimented, and how those threads came together before turning the page to what’s next. Thank you to everyone who joined us throughout Season 7.]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7860/2025-year-in-review-wandering-dms-season-7-wandering-dms-s07-e41.mp3" length="84159565" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dan and Paul close out Season 7 of Wandering DMs with their annual Year in Review, looking back at what defined the season. They revisit standout episodes, recurring topics, and memorable conversations, along with the moments where the show broke from its usual patterns. From deep dives into core play procedures and campaign structure, to episodes shaped by history, live events, conventions, and special guests, this episode reflects on the full range of what Season 7 covered. It’s a chance to highlight what the season lingered on, where it experimented, and how those threads came together before turning the page to what’s next. Thank you to everyone who joined us throughout Season 7.]]></itunes:summary>
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		<title>2025 Year in Review &#124; Wandering DMs Season 7 &#124; Wandering DMs S07 E41</title>
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	<itunes:block>no</itunes:block>
	<itunes:duration>00:58:27</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Dan and Paul close out Season 7 of Wandering DMs with their annual Year in Review, looking back at what defined the season. They revisit standout episodes, recurring topics, and memorable conversations, along with the moments where the show broke from its usual patterns. From deep dives into core play procedures and campaign structure, to episodes shaped by history, live events, conventions, and special guests, this episode reflects on the full range of what Season 7 covered. It’s a chance to highlight what the season lingered on, where it experimented, and how those threads came together before turning the page to what’s next. Thank you to everyone who joined us throughout Season 7.]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/12/thumbnail-s07e41-2.0.0.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
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<item>
	<title>Illusions in D&#038;D &#124; Disbelieve What You See &#124; Wandering DMs S07 E40</title>
	<link>https://wanderingdms.com/podcast/illusions-in-dd-disbelieve-what-you-see-wandering-dms-s07-e40/</link>
	<pubDate>Tue, 09 Dec 2025 16:27:18 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
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	<description><![CDATA[Paul &#38; Dan reflect on the state of illusions in D&#38;D, across the many editions of the game. Can a basic illusion deal actual damage to your character, or not? Can they trap your character in hallucinatory pit? How robust is an illusory monster, and what can your character do to counter the peril? The answers may surprise you! Read Dan&#8217;s blog on &#8220;Phantasmal Force Through the Ages&#8221;]]></description>
	<itunes:subtitle><![CDATA[Paul &#38; Dan reflect on the state of illusions in D&#38;D, across the many editions of the game. Can a basic illusion deal actual damage to your character, or not? Can they trap your character in hallucinatory pit? How robust is an illusory monster, an]]></itunes:subtitle>
	<content:encoded><![CDATA[Paul &#38; Dan reflect on the state of illusions in D&#38;D, across the many editions of the game. Can a basic illusion deal actual damage to your character, or not? Can they trap your character in hallucinatory pit? How robust is an illusory monster, and what can your character do to counter the peril? The answers may surprise you! Read Dan&#8217;s blog on &#8220;Phantasmal Force Through the Ages&#8221;]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7856/illusions-in-dd-disbelieve-what-you-see-wandering-dms-s07-e40.mp3" length="88005514" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Paul &#38; Dan reflect on the state of illusions in D&#38;D, across the many editions of the game. Can a basic illusion deal actual damage to your character, or not? Can they trap your character in hallucinatory pit? How robust is an illusory monster, and what can your character do to counter the peril? The answers may surprise you! Read Dan&#8217;s blog on &#8220;Phantasmal Force Through the Ages&#8221;]]></itunes:summary>
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		<title>Illusions in D&#038;D &#124; Disbelieve What You See &#124; Wandering DMs S07 E40</title>
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	<itunes:duration>1:01:07</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Paul &#38; Dan reflect on the state of illusions in D&#38;D, across the many editions of the game. Can a basic illusion deal actual damage to your character, or not? Can they trap your character in hallucinatory pit? How robust is an illusory monster, and what can your character do to counter the peril? The answers may surprise you! Read Dan&#8217;s blog on &#8220;Phantasmal Force Through the Ages&#8221;]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/12/thumbnail-s07e40-1.0.0.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Player Prep in D&#038;D &#124; Lessons from Gygax’s &#8220;Successful Adventures&#8221; &#124; Wandering DMs S07 E39</title>
	<link>https://wanderingdms.com/podcast/player-prep-in-dd-lessons-from-gygaxs-successful-adventures-wandering-dms-s07-e39/</link>
	<pubDate>Mon, 01 Dec 2025 17:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
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	<description><![CDATA[Dan and Paul discuss the often-overlooked idea that players can (and perhaps should) prepare for a D&#38;D session. Using Gary Gygax’s “Successful Adventures” section from the back of the AD&#38;D 1E Player’s Handbook, they explore how early D&#38;D expected parties to organize missions, plan loadouts, coordinate spells, establish marching formations, avoid unnecessary encounters, and operate like a disciplined expedition. How do these expectations compare to modern table norms? What echoes of this philosophy appear in West Marches play? And what lessons can today’s players still take from Gygax’s advice? We’ll dig into the text, test its ideas against practical experience, and look at how player preparation changes the feel of a campaign.]]></description>
	<itunes:subtitle><![CDATA[Dan and Paul discuss the often-overlooked idea that players can (and perhaps should) prepare for a D&#38;D session. Using Gary Gygax’s “Successful Adventures” section from the back of the AD&#38;D 1E Player’s Handbook, they explore how early D&#38;D expe]]></itunes:subtitle>
	<content:encoded><![CDATA[Dan and Paul discuss the often-overlooked idea that players can (and perhaps should) prepare for a D&#38;D session. Using Gary Gygax’s “Successful Adventures” section from the back of the AD&#38;D 1E Player’s Handbook, they explore how early D&#38;D expected parties to organize missions, plan loadouts, coordinate spells, establish marching formations, avoid unnecessary encounters, and operate like a disciplined expedition. How do these expectations compare to modern table norms? What echoes of this philosophy appear in West Marches play? And what lessons can today’s players still take from Gygax’s advice? We’ll dig into the text, test its ideas against practical experience, and look at how player preparation changes the feel of a campaign.]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7852/player-prep-in-dd-lessons-from-gygaxs-successful-adventures-wandering-dms-s07-e39.mp3" length="88344780" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dan and Paul discuss the often-overlooked idea that players can (and perhaps should) prepare for a D&#38;D session. Using Gary Gygax’s “Successful Adventures” section from the back of the AD&#38;D 1E Player’s Handbook, they explore how early D&#38;D expected parties to organize missions, plan loadouts, coordinate spells, establish marching formations, avoid unnecessary encounters, and operate like a disciplined expedition. How do these expectations compare to modern table norms? What echoes of this philosophy appear in West Marches play? And what lessons can today’s players still take from Gygax’s advice? We’ll dig into the text, test its ideas against practical experience, and look at how player preparation changes the feel of a campaign.]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/11/thumbnail-s07e39-1.0.1.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/11/thumbnail-s07e39-1.0.1.png</url>
		<title>Player Prep in D&#038;D &#124; Lessons from Gygax’s &#8220;Successful Adventures&#8221; &#124; Wandering DMs S07 E39</title>
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	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:01:21</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Dan and Paul discuss the often-overlooked idea that players can (and perhaps should) prepare for a D&#38;D session. Using Gary Gygax’s “Successful Adventures” section from the back of the AD&#38;D 1E Player’s Handbook, they explore how early D&#38;D expected parties to organize missions, plan loadouts, coordinate spells, establish marching formations, avoid unnecessary encounters, and operate like a disciplined expedition. How do these expectations compare to modern table norms? What echoes of this philosophy appear in West Marches play? And what lessons can today’s players still take from Gygax’s advice? We’ll dig into the text, test its ideas against practical experience, and look at how player preparation changes the feel of a campaign.]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/11/thumbnail-s07e39-1.0.1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Pacing vs Player Agency &#124; Guiding the Game Without Railroading &#124; Wandering DMs S07 E38</title>
	<link>https://wanderingdms.com/podcast/pacing-vs-player-agency-guiding-the-game-without-railroading-wandering-dms-s07-e38/</link>
	<pubDate>Mon, 24 Nov 2025 17:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
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	<description><![CDATA[Dan and Paul discuss the art of pacing a tabletop RPG session without taking away player agency. How can a GM speed up play when the group burrows into side plots, or slow things down when players sprint straight toward the finale? When should you intervene to shape the tempo, and when should you simply let the party set the pace themselves? They also compare how pacing concerns differ between one-shot adventures and long-term campaigns, and explore ways to maintain momentum while still allowing players the freedom to explore, wander, and surprise the GM.]]></description>
	<itunes:subtitle><![CDATA[Dan and Paul discuss the art of pacing a tabletop RPG session without taking away player agency. How can a GM speed up play when the group burrows into side plots, or slow things down when players sprint straight toward the finale? When should you interv]]></itunes:subtitle>
	<content:encoded><![CDATA[Dan and Paul discuss the art of pacing a tabletop RPG session without taking away player agency. How can a GM speed up play when the group burrows into side plots, or slow things down when players sprint straight toward the finale? When should you intervene to shape the tempo, and when should you simply let the party set the pace themselves? They also compare how pacing concerns differ between one-shot adventures and long-term campaigns, and explore ways to maintain momentum while still allowing players the freedom to explore, wander, and surprise the GM.]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7848/pacing-vs-player-agency-guiding-the-game-without-railroading-wandering-dms-s07-e38.mp3" length="90596945" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dan and Paul discuss the art of pacing a tabletop RPG session without taking away player agency. How can a GM speed up play when the group burrows into side plots, or slow things down when players sprint straight toward the finale? When should you intervene to shape the tempo, and when should you simply let the party set the pace themselves? They also compare how pacing concerns differ between one-shot adventures and long-term campaigns, and explore ways to maintain momentum while still allowing players the freedom to explore, wander, and surprise the GM.]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/11/thumbnail-s07e38-1.0.1.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/11/thumbnail-s07e38-1.0.1.png</url>
		<title>Pacing vs Player Agency &#124; Guiding the Game Without Railroading &#124; Wandering DMs S07 E38</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:02:55</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Dan and Paul discuss the art of pacing a tabletop RPG session without taking away player agency. How can a GM speed up play when the group burrows into side plots, or slow things down when players sprint straight toward the finale? When should you intervene to shape the tempo, and when should you simply let the party set the pace themselves? They also compare how pacing concerns differ between one-shot adventures and long-term campaigns, and explore ways to maintain momentum while still allowing players the freedom to explore, wander, and surprise the GM.]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/11/thumbnail-s07e38-1.0.1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>West Marches Campaigns &#124; Freedom, Exploration, and Chaos in D&#038;D &#124; Wandering DMs S07 E37</title>
	<link>https://wanderingdms.com/podcast/west-marches-campaigns-freedom-exploration-and-chaos-in-dd-wandering-dms-s07-e37/</link>
	<pubDate>Mon, 17 Nov 2025 17:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">062bba0e-17f8-5516-b65f-9039c2c278b2</guid>
	<description><![CDATA[Dan and Paul dive into the world of West Marches campaigns &#8211; a style of play built around open exploration, rotating players, and player-driven adventure. With Critical Role&#8217;s new campaign borrowing some West Marches ideas, it’s the perfect time to ask: what problems does this format solve, what new ones does it create, and when does it really shine? We&#8217;ll share our own experiences running West Marches-inspired games, where they succeeded, where they fell apart, and what lessons we’ve learned along the way.]]></description>
	<itunes:subtitle><![CDATA[Dan and Paul dive into the world of West Marches campaigns &#8211; a style of play built around open exploration, rotating players, and player-driven adventure. With Critical Role&#8217;s new campaign borrowing some West Marches ideas, it’s the perfect t]]></itunes:subtitle>
	<content:encoded><![CDATA[Dan and Paul dive into the world of West Marches campaigns &#8211; a style of play built around open exploration, rotating players, and player-driven adventure. With Critical Role&#8217;s new campaign borrowing some West Marches ideas, it’s the perfect time to ask: what problems does this format solve, what new ones does it create, and when does it really shine? We&#8217;ll share our own experiences running West Marches-inspired games, where they succeeded, where they fell apart, and what lessons we’ve learned along the way.]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7844/west-marches-campaigns-freedom-exploration-and-chaos-in-dd-wandering-dms-s07-e37.mp3" length="89719119" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dan and Paul dive into the world of West Marches campaigns &#8211; a style of play built around open exploration, rotating players, and player-driven adventure. With Critical Role&#8217;s new campaign borrowing some West Marches ideas, it’s the perfect time to ask: what problems does this format solve, what new ones does it create, and when does it really shine? We&#8217;ll share our own experiences running West Marches-inspired games, where they succeeded, where they fell apart, and what lessons we’ve learned along the way.]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/11/thumbnail-s07e37-1.0.1.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/11/thumbnail-s07e37-1.0.1.png</url>
		<title>West Marches Campaigns &#124; Freedom, Exploration, and Chaos in D&#038;D &#124; Wandering DMs S07 E37</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:02:18</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Dan and Paul dive into the world of West Marches campaigns &#8211; a style of play built around open exploration, rotating players, and player-driven adventure. With Critical Role&#8217;s new campaign borrowing some West Marches ideas, it’s the perfect time to ask: what problems does this format solve, what new ones does it create, and when does it really shine? We&#8217;ll share our own experiences running West Marches-inspired games, where they succeeded, where they fell apart, and what lessons we’ve learned along the way.]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/11/thumbnail-s07e37-1.0.1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Making Enemies in D&#038;D &#124; With Keith Ammann &#124; Wandering DMs S07 E36</title>
	<link>https://wanderingdms.com/podcast/making-enemies-in-dd-with-keith-ammann-wandering-dms-s07-e36/</link>
	<pubDate>Mon, 03 Nov 2025 17:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">f10a74bd-91ce-5511-9470-ddf80a527440</guid>
	<description><![CDATA[Dan &#38; Paul get to chat with Keith Ammann &#8212; renowned author of The Monsters Know What They&#8217;re Doing &#8212; about his newest book on D&#38;D monsters, Making Enemies. This time Keith explores everything that goes into creating monsters from the ground up: size, number, and level of challenge; monster habitats; monster motivations; monsters as metaphors; monsters and magic; the monstrous anatomy possessed by real-world organisms; and how to customize monsters for your own tabletop roleplaying game adventuring party to confront. Not just for 5E, but any edition of D&#38;D, and other TTRPGs as well! Get ready to surprise and delight your players—and terrify their characters—again and again.]]></description>
	<itunes:subtitle><![CDATA[Dan &#38; Paul get to chat with Keith Ammann &#8212; renowned author of The Monsters Know What They&#8217;re Doing &#8212; about his newest book on D&#38;D monsters, Making Enemies. This time Keith explores everything that goes into creating monsters fro]]></itunes:subtitle>
	<content:encoded><![CDATA[Dan &#38; Paul get to chat with Keith Ammann &#8212; renowned author of The Monsters Know What They&#8217;re Doing &#8212; about his newest book on D&#38;D monsters, Making Enemies. This time Keith explores everything that goes into creating monsters from the ground up: size, number, and level of challenge; monster habitats; monster motivations; monsters as metaphors; monsters and magic; the monstrous anatomy possessed by real-world organisms; and how to customize monsters for your own tabletop roleplaying game adventuring party to confront. Not just for 5E, but any edition of D&#38;D, and other TTRPGs as well! Get ready to surprise and delight your players—and terrify their characters—again and again.]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7827/making-enemies-in-dd-with-keith-ammann-wandering-dms-s07-e36.mp3" length="89437473" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dan &#38; Paul get to chat with Keith Ammann &#8212; renowned author of The Monsters Know What They&#8217;re Doing &#8212; about his newest book on D&#38;D monsters, Making Enemies. This time Keith explores everything that goes into creating monsters from the ground up: size, number, and level of challenge; monster habitats; monster motivations; monsters as metaphors; monsters and magic; the monstrous anatomy possessed by real-world organisms; and how to customize monsters for your own tabletop roleplaying game adventuring party to confront. Not just for 5E, but any edition of D&#38;D, and other TTRPGs as well! Get ready to surprise and delight your players—and terrify their characters—again and again.]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/11/thumbnail-s07e36-1.0.0.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/11/thumbnail-s07e36-1.0.0.png</url>
		<title>Making Enemies in D&#038;D &#124; With Keith Ammann &#124; Wandering DMs S07 E36</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:02:07</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Dan &#38; Paul get to chat with Keith Ammann &#8212; renowned author of The Monsters Know What They&#8217;re Doing &#8212; about his newest book on D&#38;D monsters, Making Enemies. This time Keith explores everything that goes into creating monsters from the ground up: size, number, and level of challenge; monster habitats; monster motivations; monsters as metaphors; monsters and magic; the monstrous anatomy possessed by real-world organisms; and how to customize monsters for your own tabletop roleplaying game adventuring party to confront. Not just for 5E, but any edition of D&#38;D, and other TTRPGs as well! Get ready to surprise and delight your players—and terrify their characters—again and again.]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/11/thumbnail-s07e36-1.0.0.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Mummies in D&#038;D &#124; Halloween 2025 &#124; Wandering DMs S07 E35</title>
	<link>https://wanderingdms.com/podcast/mummies-in-dd-halloween-2025-wandering-dms-s07-e35/</link>
	<pubDate>Mon, 27 Oct 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">0c4cfc66-0d4f-5784-bf38-71fb1044020f</guid>
	<description><![CDATA[Paul &#38; Dan unwrap the state of Mummies in Dungeons &#38; Dragons. What makes them unique compared to other undead monsters? How have they changed over the editions? What&#8217;s the best way to use these ancient horrors in your games? Read Dan&#8217;s blog on Mummies Through the Ages here]]></description>
	<itunes:subtitle><![CDATA[Paul &#38; Dan unwrap the state of Mummies in Dungeons &#38; Dragons. What makes them unique compared to other undead monsters? How have they changed over the editions? What&#8217;s the best way to use these ancient horrors in your games? Read Dan&#8217;]]></itunes:subtitle>
	<content:encoded><![CDATA[Paul &#38; Dan unwrap the state of Mummies in Dungeons &#38; Dragons. What makes them unique compared to other undead monsters? How have they changed over the editions? What&#8217;s the best way to use these ancient horrors in your games? Read Dan&#8217;s blog on Mummies Through the Ages here]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7823/mummies-in-dd-halloween-2025-wandering-dms-s07-e35.mp3" length="88323457" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Paul &#38; Dan unwrap the state of Mummies in Dungeons &#38; Dragons. What makes them unique compared to other undead monsters? How have they changed over the editions? What&#8217;s the best way to use these ancient horrors in your games? Read Dan&#8217;s blog on Mummies Through the Ages here]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/10/thumbnail-s07e35-1.0.0.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/10/thumbnail-s07e35-1.0.0.png</url>
		<title>Mummies in D&#038;D &#124; Halloween 2025 &#124; Wandering DMs S07 E35</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:01:20</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Paul &#38; Dan unwrap the state of Mummies in Dungeons &#38; Dragons. What makes them unique compared to other undead monsters? How have they changed over the editions? What&#8217;s the best way to use these ancient horrors in your games? Read Dan&#8217;s blog on Mummies Through the Ages here]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/10/thumbnail-s07e35-1.0.0.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Dungeons &#038; Dragons Origins &#124; With Shannon Appelcline &#124; Wandering DMs S07 E34</title>
	<link>https://wanderingdms.com/podcast/dungeons-dragons-origins-with-shannon-appelcline-wandering-dms-s07-e34/</link>
	<pubDate>Mon, 20 Oct 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">2ceb37a1-34d0-54e8-ab2f-b293674d1953</guid>
	<description><![CDATA[Dan &#38; Paul chat with D&#38;D historian Shannon Appelcline &#8212; who&#8217;s back with his most ambitious work to date. A sprawling 4-volume Origins set, providing a detailed look at every single product created in the early days of official Dungeons &#38; Dragons publications. Including all of Original D&#38;D, Basic D&#38;D, and Advanced D&#38;D 1st Edition, everything is here! We&#8217;ll join forces with Shannon to see what was good, bad, and ugly in those most adventurous days.]]></description>
	<itunes:subtitle><![CDATA[Dan &#38; Paul chat with D&#38;D historian Shannon Appelcline &#8212; who&#8217;s back with his most ambitious work to date. A sprawling 4-volume Origins set, providing a detailed look at every single product created in the early days of official Dungeon]]></itunes:subtitle>
	<content:encoded><![CDATA[Dan &#38; Paul chat with D&#38;D historian Shannon Appelcline &#8212; who&#8217;s back with his most ambitious work to date. A sprawling 4-volume Origins set, providing a detailed look at every single product created in the early days of official Dungeons &#38; Dragons publications. Including all of Original D&#38;D, Basic D&#38;D, and Advanced D&#38;D 1st Edition, everything is here! We&#8217;ll join forces with Shannon to see what was good, bad, and ugly in those most adventurous days.]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7820/dungeons-dragons-origins-with-shannon-appelcline-wandering-dms-s07-e34.mp3" length="87407645" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dan &#38; Paul chat with D&#38;D historian Shannon Appelcline &#8212; who&#8217;s back with his most ambitious work to date. A sprawling 4-volume Origins set, providing a detailed look at every single product created in the early days of official Dungeons &#38; Dragons publications. Including all of Original D&#38;D, Basic D&#38;D, and Advanced D&#38;D 1st Edition, everything is here! We&#8217;ll join forces with Shannon to see what was good, bad, and ugly in those most adventurous days.]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/10/thumbnail-s07e34-1.0.0.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/10/thumbnail-s07e34-1.0.0.png</url>
		<title>Dungeons &#038; Dragons Origins &#124; With Shannon Appelcline &#124; Wandering DMs S07 E34</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:00:42</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Dan &#38; Paul chat with D&#38;D historian Shannon Appelcline &#8212; who&#8217;s back with his most ambitious work to date. A sprawling 4-volume Origins set, providing a detailed look at every single product created in the early days of official Dungeons &#38; Dragons publications. Including all of Original D&#38;D, Basic D&#38;D, and Advanced D&#38;D 1st Edition, everything is here! We&#8217;ll join forces with Shannon to see what was good, bad, and ugly in those most adventurous days.]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/10/thumbnail-s07e34-1.0.0.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Pitching Classic D&#038;D in 2025 &#124; Old School for the New Generation &#124; Wandering DMs S07 E33</title>
	<link>https://wanderingdms.com/podcast/pitching-classic-dd-in-2025-old-school-for-the-new-generation-wandering-dms-s07-e33/</link>
	<pubDate>Mon, 06 Oct 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7817</guid>
	<description><![CDATA[It’s been 50 years since Dungeons &#38; Dragons first appeared — and today’s players are discovering it through Critical Role, Dimension 20, and a sea of streaming shows. But what happens when you introduce them to the classic game? Dan and Paul talk about why old-school play still shines in 2025: simple rules, fast turns, meaningful choices, and a unique sense of discovery. How do you pitch Classic D&#38;D to a modern audience with no nostalgia — and maybe win them over for life?]]></description>
	<itunes:subtitle><![CDATA[It’s been 50 years since Dungeons &#38; Dragons first appeared — and today’s players are discovering it through Critical Role, Dimension 20, and a sea of streaming shows. But what happens when you introduce them to the classic game? Dan and Paul talk abo]]></itunes:subtitle>
	<content:encoded><![CDATA[It’s been 50 years since Dungeons &#38; Dragons first appeared — and today’s players are discovering it through Critical Role, Dimension 20, and a sea of streaming shows. But what happens when you introduce them to the classic game? Dan and Paul talk about why old-school play still shines in 2025: simple rules, fast turns, meaningful choices, and a unique sense of discovery. How do you pitch Classic D&#38;D to a modern audience with no nostalgia — and maybe win them over for life?]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7817/pitching-classic-dd-in-2025-old-school-for-the-new-generation-wandering-dms-s07-e33.mp3" length="86455511" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[It’s been 50 years since Dungeons &#38; Dragons first appeared — and today’s players are discovering it through Critical Role, Dimension 20, and a sea of streaming shows. But what happens when you introduce them to the classic game? Dan and Paul talk about why old-school play still shines in 2025: simple rules, fast turns, meaningful choices, and a unique sense of discovery. How do you pitch Classic D&#38;D to a modern audience with no nostalgia — and maybe win them over for life?]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/10/thumbnail-s07e33-1.0.1.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/10/thumbnail-s07e33-1.0.1.png</url>
		<title>Pitching Classic D&#038;D in 2025 &#124; Old School for the New Generation &#124; Wandering DMs S07 E33</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:00:02</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[It’s been 50 years since Dungeons &#38; Dragons first appeared — and today’s players are discovering it through Critical Role, Dimension 20, and a sea of streaming shows. But what happens when you introduce them to the classic game? Dan and Paul talk about why old-school play still shines in 2025: simple rules, fast turns, meaningful choices, and a unique sense of discovery. How do you pitch Classic D&#38;D to a modern audience with no nostalgia — and maybe win them over for life?]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/10/thumbnail-s07e33-1.0.1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>R.A. Salvatore &#124; The Finest Edge of Twilight &#124; Wandering DMs S07 E32</title>
	<link>https://wanderingdms.com/podcast/r-a-salvatore-the-finest-edge-of-twilight-wandering-dms-s07-e32/</link>
	<pubDate>Mon, 29 Sep 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7809</guid>
	<description><![CDATA[Paul &#38; Dan get to chat with NY Times bestselling author R.A. Salvatore &#8212; and his about-to-drop newest Dungeons &#38; Dragons novel, THE FINEST EDGE OF TWILIGHT. You better not call Catti-brie Do&#8217;Urden &#8220;Drizzt&#8217;s daughter&#8221;, because she&#8217;s a deadly monk, warrior, and shadow-walker with an attitude and determined to make her own way in the world. Can she fight her way to become a Master of Dragons at the Monastery of the Yellow Rose? And can she contend with the horrific Dahlia Sin&#8217;felle as she incubates her vampiric powers to become invincible? Plus, we&#8217;ll get Salvatore&#8217;s thoughts on the current state of D&#38;D, dark elves, and a whole lot more.]]></description>
	<itunes:subtitle><![CDATA[Paul &#38; Dan get to chat with NY Times bestselling author R.A. Salvatore &#8212; and his about-to-drop newest Dungeons &#38; Dragons novel, THE FINEST EDGE OF TWILIGHT. You better not call Catti-brie Do&#8217;Urden &#8220;Drizzt&#8217;s daughter&#8221;]]></itunes:subtitle>
	<content:encoded><![CDATA[Paul &#38; Dan get to chat with NY Times bestselling author R.A. Salvatore &#8212; and his about-to-drop newest Dungeons &#38; Dragons novel, THE FINEST EDGE OF TWILIGHT. You better not call Catti-brie Do&#8217;Urden &#8220;Drizzt&#8217;s daughter&#8221;, because she&#8217;s a deadly monk, warrior, and shadow-walker with an attitude and determined to make her own way in the world. Can she fight her way to become a Master of Dragons at the Monastery of the Yellow Rose? And can she contend with the horrific Dahlia Sin&#8217;felle as she incubates her vampiric powers to become invincible? Plus, we&#8217;ll get Salvatore&#8217;s thoughts on the current state of D&#38;D, dark elves, and a whole lot more.]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7809/r-a-salvatore-the-finest-edge-of-twilight-wandering-dms-s07-e32.mp3" length="91846279" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Paul &#38; Dan get to chat with NY Times bestselling author R.A. Salvatore &#8212; and his about-to-drop newest Dungeons &#38; Dragons novel, THE FINEST EDGE OF TWILIGHT. You better not call Catti-brie Do&#8217;Urden &#8220;Drizzt&#8217;s daughter&#8221;, because she&#8217;s a deadly monk, warrior, and shadow-walker with an attitude and determined to make her own way in the world. Can she fight her way to become a Master of Dragons at the Monastery of the Yellow Rose? And can she contend with the horrific Dahlia Sin&#8217;felle as she incubates her vampiric powers to become invincible? Plus, we&#8217;ll get Salvatore&#8217;s thoughts on the current state of D&#38;D, dark elves, and a whole lot more.]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/09/thumbnail-s07e32-1.0.0.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/09/thumbnail-s07e32-1.0.0.png</url>
		<title>R.A. Salvatore &#124; The Finest Edge of Twilight &#124; Wandering DMs S07 E32</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:03:47</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Paul &#38; Dan get to chat with NY Times bestselling author R.A. Salvatore &#8212; and his about-to-drop newest Dungeons &#38; Dragons novel, THE FINEST EDGE OF TWILIGHT. You better not call Catti-brie Do&#8217;Urden &#8220;Drizzt&#8217;s daughter&#8221;, because she&#8217;s a deadly monk, warrior, and shadow-walker with an attitude and determined to make her own way in the world. Can she fight her way to become a Master of Dragons at the Monastery of the Yellow Rose? And can she contend with the horrific Dahlia Sin&#8217;felle as she incubates her vampiric powers to become invincible? Plus, we&#8217;ll get Salvatore&#8217;s thoughts on the current state of D&#38;D, dark elves, and a whole lot more.]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/09/thumbnail-s07e32-1.0.0.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Luke Gygax &#124; GaryCon, Greyhawk, Gyzaengaxx, and More &#124; Wandering DMs S07 E31</title>
	<link>https://wanderingdms.com/podcast/luke-gygax-garycon-greyhawk-gyzaengaxx-and-more-wandering-dms-s07-e31/</link>
	<pubDate>Sun, 28 Sep 2025 18:46:33 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7813</guid>
	<description><![CDATA[Dan and Paul catch up with Luke Gygax &#8212; and he&#8217;s got big news on the horizon! We&#8217;ll get updates on Gary Con in 2026 (will Wizards make a connection?), new Greyhawk publications, and the big Tomb of Gyzaengaxx adventure. Plus developments in Castle Zagyg and the World of Okkorim. And what about a giant weekend-long tournament through all the editions of D&#38;D? Count us in!]]></description>
	<itunes:subtitle><![CDATA[Dan and Paul catch up with Luke Gygax &#8212; and he&#8217;s got big news on the horizon! We&#8217;ll get updates on Gary Con in 2026 (will Wizards make a connection?), new Greyhawk publications, and the big Tomb of Gyzaengaxx adventure. Plus development]]></itunes:subtitle>
	<content:encoded><![CDATA[Dan and Paul catch up with Luke Gygax &#8212; and he&#8217;s got big news on the horizon! We&#8217;ll get updates on Gary Con in 2026 (will Wizards make a connection?), new Greyhawk publications, and the big Tomb of Gyzaengaxx adventure. Plus developments in Castle Zagyg and the World of Okkorim. And what about a giant weekend-long tournament through all the editions of D&#38;D? Count us in!]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7813/luke-gygax-garycon-greyhawk-gyzaengaxx-and-more-wandering-dms-s07-e31.mp3" length="89798021" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dan and Paul catch up with Luke Gygax &#8212; and he&#8217;s got big news on the horizon! We&#8217;ll get updates on Gary Con in 2026 (will Wizards make a connection?), new Greyhawk publications, and the big Tomb of Gyzaengaxx adventure. Plus developments in Castle Zagyg and the World of Okkorim. And what about a giant weekend-long tournament through all the editions of D&#38;D? Count us in!]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/09/thumbnail-s07e31-1.0.0.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/09/thumbnail-s07e31-1.0.0.png</url>
		<title>Luke Gygax &#124; GaryCon, Greyhawk, Gyzaengaxx, and More &#124; Wandering DMs S07 E31</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:02:22</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Dan and Paul catch up with Luke Gygax &#8212; and he&#8217;s got big news on the horizon! We&#8217;ll get updates on Gary Con in 2026 (will Wizards make a connection?), new Greyhawk publications, and the big Tomb of Gyzaengaxx adventure. Plus developments in Castle Zagyg and the World of Okkorim. And what about a giant weekend-long tournament through all the editions of D&#38;D? Count us in!]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/09/thumbnail-s07e31-1.0.0.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Pirates in D&#038;D &#124; Sailing the Savage Seas &#124; Wandering DMs S07 E30</title>
	<link>https://wanderingdms.com/podcast/pirates-in-dd-sailing-the-savage-seas-wandering-dms-s07-e30/</link>
	<pubDate>Mon, 15 Sep 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7800</guid>
	<description><![CDATA[Dan &#38; Paul chat about the role of Pirates, freebooters, privateers, sailing ships, and naval action that have been in D&#38;D since the earliest days. What&#8217;s the best way to use pirates as a foil for your PCs? Can PCs sail their own privateer vessel as a good mid-level command opportunity? What&#8217;s the best way to design a seedy pirate town for your campaign? Arrgh, it&#8217;s just in time for Talk Like a Pirate Day 2025!]]></description>
	<itunes:subtitle><![CDATA[Dan &#38; Paul chat about the role of Pirates, freebooters, privateers, sailing ships, and naval action that have been in D&#38;D since the earliest days. What&#8217;s the best way to use pirates as a foil for your PCs? Can PCs sail their own privateer v]]></itunes:subtitle>
	<content:encoded><![CDATA[Dan &#38; Paul chat about the role of Pirates, freebooters, privateers, sailing ships, and naval action that have been in D&#38;D since the earliest days. What&#8217;s the best way to use pirates as a foil for your PCs? Can PCs sail their own privateer vessel as a good mid-level command opportunity? What&#8217;s the best way to design a seedy pirate town for your campaign? Arrgh, it&#8217;s just in time for Talk Like a Pirate Day 2025!]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7800/pirates-in-dd-sailing-the-savage-seas-wandering-dms-s07-e30.mp3" length="85042569" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dan &#38; Paul chat about the role of Pirates, freebooters, privateers, sailing ships, and naval action that have been in D&#38;D since the earliest days. What&#8217;s the best way to use pirates as a foil for your PCs? Can PCs sail their own privateer vessel as a good mid-level command opportunity? What&#8217;s the best way to design a seedy pirate town for your campaign? Arrgh, it&#8217;s just in time for Talk Like a Pirate Day 2025!]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/09/thumbnail-s07e30-1.0.1.jpg"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/09/thumbnail-s07e30-1.0.1.jpg</url>
		<title>Pirates in D&#038;D &#124; Sailing the Savage Seas &#124; Wandering DMs S07 E30</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>59:03</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Dan &#38; Paul chat about the role of Pirates, freebooters, privateers, sailing ships, and naval action that have been in D&#38;D since the earliest days. What&#8217;s the best way to use pirates as a foil for your PCs? Can PCs sail their own privateer vessel as a good mid-level command opportunity? What&#8217;s the best way to design a seedy pirate town for your campaign? Arrgh, it&#8217;s just in time for Talk Like a Pirate Day 2025!]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/09/thumbnail-s07e30-1.0.1.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>LitRPG &#124; From Appendix N and Back Again &#124; Wandering DMs S07 E29</title>
	<link>https://wanderingdms.com/podcast/litrpg-from-appendix-n-and-back-again-wandering-dms-s07-e29/</link>
	<pubDate>Mon, 08 Sep 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7794</guid>
	<description><![CDATA[Paul and Dan explore the rise of LitRPG, the literary genre where role-playing mechanics drive the narrative. Where did the term come from, and what early works fit the mold before it even had a name? We’ll follow the ouroboros from the pulp fantasy that inspired D&#38;D to novels that track stats, levels, and hit points — and ask how game mechanics have become part of our shared cultural language. Wandering DMs broadcasts live every Sunday at 1 PM Eastern. Join the live chat and bring your questions!]]></description>
	<itunes:subtitle><![CDATA[Paul and Dan explore the rise of LitRPG, the literary genre where role-playing mechanics drive the narrative. Where did the term come from, and what early works fit the mold before it even had a name? We’ll follow the ouroboros from the pulp fantasy that]]></itunes:subtitle>
	<content:encoded><![CDATA[Paul and Dan explore the rise of LitRPG, the literary genre where role-playing mechanics drive the narrative. Where did the term come from, and what early works fit the mold before it even had a name? We’ll follow the ouroboros from the pulp fantasy that inspired D&#38;D to novels that track stats, levels, and hit points — and ask how game mechanics have become part of our shared cultural language. Wandering DMs broadcasts live every Sunday at 1 PM Eastern. Join the live chat and bring your questions!]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7794/litrpg-from-appendix-n-and-back-again-wandering-dms-s07-e29.mp3" length="86941057" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Paul and Dan explore the rise of LitRPG, the literary genre where role-playing mechanics drive the narrative. Where did the term come from, and what early works fit the mold before it even had a name? We’ll follow the ouroboros from the pulp fantasy that inspired D&#38;D to novels that track stats, levels, and hit points — and ask how game mechanics have become part of our shared cultural language. Wandering DMs broadcasts live every Sunday at 1 PM Eastern. Join the live chat and bring your questions!]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/09/thumbnail-s07e29-1.0.1.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/09/thumbnail-s07e29-1.0.1.png</url>
		<title>LitRPG &#124; From Appendix N and Back Again &#124; Wandering DMs S07 E29</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:00:22</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Paul and Dan explore the rise of LitRPG, the literary genre where role-playing mechanics drive the narrative. Where did the term come from, and what early works fit the mold before it even had a name? We’ll follow the ouroboros from the pulp fantasy that inspired D&#38;D to novels that track stats, levels, and hit points — and ask how game mechanics have become part of our shared cultural language. Wandering DMs broadcasts live every Sunday at 1 PM Eastern. Join the live chat and bring your questions!]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/09/thumbnail-s07e29-1.0.1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Undead in D&#038;D &#124; Mindless Mobs to Masterminds &#124; Wandering DMs S07 E28</title>
	<link>https://wanderingdms.com/podcast/undead-in-dd-mindless-mobs-to-masterminds-wandering-dms-s07-e28/</link>
	<pubDate>Sun, 07 Sep 2025 18:38:48 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7796</guid>
	<description><![CDATA[Paul and Dan discuss the many faces of undead in Dungeons &#38; Dragons. From shambling zombies to cunning liches, they embody both mindless horror and villainous intellect. How do different editions treat them? What’s the deal with cleric turning, level drain, and the evolving rules around undeath? We&#8217;ll dig into the design and the drama of undead in D&#38;D, and share how we like to use them in our own games. Join us live for thoughtful discussion and your questions in chat — because when it comes to undead, nothing stays buried for long!]]></description>
	<itunes:subtitle><![CDATA[Paul and Dan discuss the many faces of undead in Dungeons &#38; Dragons. From shambling zombies to cunning liches, they embody both mindless horror and villainous intellect. How do different editions treat them? What’s the deal with cleric turning, level]]></itunes:subtitle>
	<content:encoded><![CDATA[Paul and Dan discuss the many faces of undead in Dungeons &#38; Dragons. From shambling zombies to cunning liches, they embody both mindless horror and villainous intellect. How do different editions treat them? What’s the deal with cleric turning, level drain, and the evolving rules around undeath? We&#8217;ll dig into the design and the drama of undead in D&#38;D, and share how we like to use them in our own games. Join us live for thoughtful discussion and your questions in chat — because when it comes to undead, nothing stays buried for long!]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7796/undead-in-dd-mindless-mobs-to-masterminds-wandering-dms-s07-e28.mp3" length="88773320" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Paul and Dan discuss the many faces of undead in Dungeons &#38; Dragons. From shambling zombies to cunning liches, they embody both mindless horror and villainous intellect. How do different editions treat them? What’s the deal with cleric turning, level drain, and the evolving rules around undeath? We&#8217;ll dig into the design and the drama of undead in D&#38;D, and share how we like to use them in our own games. Join us live for thoughtful discussion and your questions in chat — because when it comes to undead, nothing stays buried for long!]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/09/thumbnail-s07e28-1.0.1.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/09/thumbnail-s07e28-1.0.1.png</url>
		<title>Undead in D&#038;D &#124; Mindless Mobs to Masterminds &#124; Wandering DMs S07 E28</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:01:39</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Paul and Dan discuss the many faces of undead in Dungeons &#38; Dragons. From shambling zombies to cunning liches, they embody both mindless horror and villainous intellect. How do different editions treat them? What’s the deal with cleric turning, level drain, and the evolving rules around undeath? We&#8217;ll dig into the design and the drama of undead in D&#38;D, and share how we like to use them in our own games. Join us live for thoughtful discussion and your questions in chat — because when it comes to undead, nothing stays buried for long!]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/09/thumbnail-s07e28-1.0.1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Multi-Classing in D&#038;D &#124; Level Caps and Class Hacks&#124; Wandering DMs S07 E27</title>
	<link>https://wanderingdms.com/podcast/multi-classing-in-dd-level-caps-and-class-hacks-wandering-dms-s07-e27/</link>
	<pubDate>Mon, 25 Aug 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7789</guid>
	<description><![CDATA[Paul and Dan untangle the strange history of multi-classing in D&#38;D. Was the elf in OD&#38;D really allowed to swap between fighter and wizard whenever they liked? Why did B/X boil it all down to &#8220;race as class&#8221;? How did AD&#38;D try to square the circle with dual-class humans and hard racial limits? We’ll trace how each edition wrestled with the problem, and compare it to the house rules we use today in our own games.]]></description>
	<itunes:subtitle><![CDATA[Paul and Dan untangle the strange history of multi-classing in D&#38;D. Was the elf in OD&#38;D really allowed to swap between fighter and wizard whenever they liked? Why did B/X boil it all down to &#8220;race as class&#8221;? How did AD&#38;D try to sq]]></itunes:subtitle>
	<content:encoded><![CDATA[Paul and Dan untangle the strange history of multi-classing in D&#38;D. Was the elf in OD&#38;D really allowed to swap between fighter and wizard whenever they liked? Why did B/X boil it all down to &#8220;race as class&#8221;? How did AD&#38;D try to square the circle with dual-class humans and hard racial limits? We’ll trace how each edition wrestled with the problem, and compare it to the house rules we use today in our own games.]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7789/multi-classing-in-dd-level-caps-and-class-hacks-wandering-dms-s07-e27.mp3" length="88840720" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Paul and Dan untangle the strange history of multi-classing in D&#38;D. Was the elf in OD&#38;D really allowed to swap between fighter and wizard whenever they liked? Why did B/X boil it all down to &#8220;race as class&#8221;? How did AD&#38;D try to square the circle with dual-class humans and hard racial limits? We’ll trace how each edition wrestled with the problem, and compare it to the house rules we use today in our own games.]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/08/thumbnail-s07e27-1.0.1.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/08/thumbnail-s07e27-1.0.1.png</url>
		<title>Multi-Classing in D&#038;D &#124; Level Caps and Class Hacks&#124; Wandering DMs S07 E27</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:01:42</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Paul and Dan untangle the strange history of multi-classing in D&#38;D. Was the elf in OD&#38;D really allowed to swap between fighter and wizard whenever they liked? Why did B/X boil it all down to &#8220;race as class&#8221;? How did AD&#38;D try to square the circle with dual-class humans and hard racial limits? We’ll trace how each edition wrestled with the problem, and compare it to the house rules we use today in our own games.]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/08/thumbnail-s07e27-1.0.1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Original D&#038;D Blackmoor Supplement &#124; Wandering DMs S07 E26</title>
	<link>https://wanderingdms.com/podcast/original-dd-blackmoor-supplement-wandering-dms-s07-e26/</link>
	<pubDate>Mon, 18 Aug 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7786</guid>
	<description><![CDATA[Paul &#38; Dan take a close look at Blackmoor, Dave Arneson&#8217;s rules supplement for D&#38;D 50 years on. What was exciting and new in this set of optional rules? What stood the test of time, and what was forgotten along the way?]]></description>
	<itunes:subtitle><![CDATA[Paul &#38; Dan take a close look at Blackmoor, Dave Arneson&#8217;s rules supplement for D&#38;D 50 years on. What was exciting and new in this set of optional rules? What stood the test of time, and what was forgotten along the way?]]></itunes:subtitle>
	<content:encoded><![CDATA[Paul &#38; Dan take a close look at Blackmoor, Dave Arneson&#8217;s rules supplement for D&#38;D 50 years on. What was exciting and new in this set of optional rules? What stood the test of time, and what was forgotten along the way?]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7786/original-dd-blackmoor-supplement-wandering-dms-s07-e26.mp3" length="83020828" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Paul &#38; Dan take a close look at Blackmoor, Dave Arneson&#8217;s rules supplement for D&#38;D 50 years on. What was exciting and new in this set of optional rules? What stood the test of time, and what was forgotten along the way?]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/08/thumbnail-s07e26-1.0.0.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/08/thumbnail-s07e26-1.0.0.png</url>
		<title>Original D&#038;D Blackmoor Supplement &#124; Wandering DMs S07 E26</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>57:39</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Paul &#38; Dan take a close look at Blackmoor, Dave Arneson&#8217;s rules supplement for D&#38;D 50 years on. What was exciting and new in this set of optional rules? What stood the test of time, and what was forgotten along the way?]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/08/thumbnail-s07e26-1.0.0.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>When a Player Knows the Adventure &#124; Keeping Classic D&#038;D Fresh &#124; Wandering DMs S07 E25</title>
	<link>https://wanderingdms.com/podcast/when-a-player-knows-the-adventure-keeping-classic-dd-fresh-wandering-dms-s07-e25/</link>
	<pubDate>Mon, 11 Aug 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7783</guid>
	<description><![CDATA[Dan &#38; Paul wrestle with the issue of what to do when a player at your table already knows the adventure you&#8217;re about to play. Maybe it&#8217;s a product they&#8217;ve read, played through, or watched on a stream in the past? Is it accidental, or possibly a devious plan to cheat the game? We&#8217;ve confronted this many times and we&#8217;ll share all of our tricks and traps to keep things lively (and deadly)!]]></description>
	<itunes:subtitle><![CDATA[Dan &#38; Paul wrestle with the issue of what to do when a player at your table already knows the adventure you&#8217;re about to play. Maybe it&#8217;s a product they&#8217;ve read, played through, or watched on a stream in the past? Is it accidental, o]]></itunes:subtitle>
	<content:encoded><![CDATA[Dan &#38; Paul wrestle with the issue of what to do when a player at your table already knows the adventure you&#8217;re about to play. Maybe it&#8217;s a product they&#8217;ve read, played through, or watched on a stream in the past? Is it accidental, or possibly a devious plan to cheat the game? We&#8217;ve confronted this many times and we&#8217;ll share all of our tricks and traps to keep things lively (and deadly)!]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7783/when-a-player-knows-the-adventure-keeping-classic-dd-fresh-wandering-dms-s07-e25.mp3" length="86896156" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dan &#38; Paul wrestle with the issue of what to do when a player at your table already knows the adventure you&#8217;re about to play. Maybe it&#8217;s a product they&#8217;ve read, played through, or watched on a stream in the past? Is it accidental, or possibly a devious plan to cheat the game? We&#8217;ve confronted this many times and we&#8217;ll share all of our tricks and traps to keep things lively (and deadly)!]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/08/thumbnail-s07e25.jpg"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/08/thumbnail-s07e25.jpg</url>
		<title>When a Player Knows the Adventure &#124; Keeping Classic D&#038;D Fresh &#124; Wandering DMs S07 E25</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:00:21</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Dan &#38; Paul wrestle with the issue of what to do when a player at your table already knows the adventure you&#8217;re about to play. Maybe it&#8217;s a product they&#8217;ve read, played through, or watched on a stream in the past? Is it accidental, or possibly a devious plan to cheat the game? We&#8217;ve confronted this many times and we&#8217;ll share all of our tricks and traps to keep things lively (and deadly)!]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/08/thumbnail-s07e25.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Sneaking &#038; Searching in D&#038;D &#124; Rolls for Perception and Stealth &#124; Wandering DMs S07 E24</title>
	<link>https://wanderingdms.com/podcast/sneaking-searching-in-dd-rolls-for-perception-and-stealth-wandering-dms-s07-e24/</link>
	<pubDate>Mon, 04 Aug 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7781</guid>
	<description><![CDATA[Paul and Dan hash out the best ways to roll for Perception and Stealth in D&#38;D. Should you always ask everyone at the table to make a check on their own? Is it better to have one player roll with cooperation bonuses? Did you know that Original D&#38;D didn&#8217;t have any skills like these at all &#8212; so how was it handled then? We&#8217;ll find you the best path forward.]]></description>
	<itunes:subtitle><![CDATA[Paul and Dan hash out the best ways to roll for Perception and Stealth in D&#38;D. Should you always ask everyone at the table to make a check on their own? Is it better to have one player roll with cooperation bonuses? Did you know that Original D&#38;D]]></itunes:subtitle>
	<content:encoded><![CDATA[Paul and Dan hash out the best ways to roll for Perception and Stealth in D&#38;D. Should you always ask everyone at the table to make a check on their own? Is it better to have one player roll with cooperation bonuses? Did you know that Original D&#38;D didn&#8217;t have any skills like these at all &#8212; so how was it handled then? We&#8217;ll find you the best path forward.]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7781/sneaking-searching-in-dd-rolls-for-perception-and-stealth-wandering-dms-s07-e24.mp3" length="89470296" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Paul and Dan hash out the best ways to roll for Perception and Stealth in D&#38;D. Should you always ask everyone at the table to make a check on their own? Is it better to have one player roll with cooperation bonuses? Did you know that Original D&#38;D didn&#8217;t have any skills like these at all &#8212; so how was it handled then? We&#8217;ll find you the best path forward.]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/08/thumbnail-s07e24-1.0.0.b.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/08/thumbnail-s07e24-1.0.0.b.png</url>
		<title>Sneaking &#038; Searching in D&#038;D &#124; Rolls for Perception and Stealth &#124; Wandering DMs S07 E24</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:02:08</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Paul and Dan hash out the best ways to roll for Perception and Stealth in D&#38;D. Should you always ask everyone at the table to make a check on their own? Is it better to have one player roll with cooperation bonuses? Did you know that Original D&#38;D didn&#8217;t have any skills like these at all &#8212; so how was it handled then? We&#8217;ll find you the best path forward.]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/08/thumbnail-s07e24-1.0.0.b.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Skull Mountain Debrief &#124; 12 Hours of Birthday D&#038;D &#124; Wandering DMs S07 E23</title>
	<link>https://wanderingdms.com/podcast/skull-mountain-debrief-12-hours-of-birthday-dd-wandering-dms-s07-e23/</link>
	<pubDate>Sun, 03 Aug 2025 18:35:23 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7779</guid>
	<description><![CDATA[Dan and Paul debrief the highs and lows of their latest birthday D&#38;D actual play. Last weekend, Paul celebrated his birthday the best way he knows how: by dragging his friends into the depths of Skull Mountain! Dan, Max, and Lauren joined him for a live-streamed old-school dungeon crawl in over 12 hours of play, with special guests Mike and Tonya dropping in for the chaos. Now, the Wandering DMs are back to unpack the entire experience — what worked, what didn’t, and what surprised them along the way. From player dynamics to dungeon design, streaming challenges to memorable moments, tune in as we reflect on this marathon delve into classic adventure!]]></description>
	<itunes:subtitle><![CDATA[Dan and Paul debrief the highs and lows of their latest birthday D&#38;D actual play. Last weekend, Paul celebrated his birthday the best way he knows how: by dragging his friends into the depths of Skull Mountain! Dan, Max, and Lauren joined him for a l]]></itunes:subtitle>
	<content:encoded><![CDATA[Dan and Paul debrief the highs and lows of their latest birthday D&#38;D actual play. Last weekend, Paul celebrated his birthday the best way he knows how: by dragging his friends into the depths of Skull Mountain! Dan, Max, and Lauren joined him for a live-streamed old-school dungeon crawl in over 12 hours of play, with special guests Mike and Tonya dropping in for the chaos. Now, the Wandering DMs are back to unpack the entire experience — what worked, what didn’t, and what surprised them along the way. From player dynamics to dungeon design, streaming challenges to memorable moments, tune in as we reflect on this marathon delve into classic adventure!]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7779/skull-mountain-debrief-12-hours-of-birthday-dd-wandering-dms-s07-e23.mp3" length="82376273" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dan and Paul debrief the highs and lows of their latest birthday D&#38;D actual play. Last weekend, Paul celebrated his birthday the best way he knows how: by dragging his friends into the depths of Skull Mountain! Dan, Max, and Lauren joined him for a live-streamed old-school dungeon crawl in over 12 hours of play, with special guests Mike and Tonya dropping in for the chaos. Now, the Wandering DMs are back to unpack the entire experience — what worked, what didn’t, and what surprised them along the way. From player dynamics to dungeon design, streaming challenges to memorable moments, tune in as we reflect on this marathon delve into classic adventure!]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/08/thumbnail-s07e23-1.0.1.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/08/thumbnail-s07e23-1.0.1.png</url>
		<title>Skull Mountain Debrief &#124; 12 Hours of Birthday D&#038;D &#124; Wandering DMs S07 E23</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>57:12</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Dan and Paul debrief the highs and lows of their latest birthday D&#38;D actual play. Last weekend, Paul celebrated his birthday the best way he knows how: by dragging his friends into the depths of Skull Mountain! Dan, Max, and Lauren joined him for a live-streamed old-school dungeon crawl in over 12 hours of play, with special guests Mike and Tonya dropping in for the chaos. Now, the Wandering DMs are back to unpack the entire experience — what worked, what didn’t, and what surprised them along the way. From player dynamics to dungeon design, streaming challenges to memorable moments, tune in as we reflect on this marathon delve into classic adventure!]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/08/thumbnail-s07e23-1.0.1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Behind the Screen &#124; GM Screens in Practice &#038; Theory &#124; Wandering DMs S07 E22</title>
	<link>https://wanderingdms.com/podcast/behind-the-screen-gm-screens-in-practice-theory-wandering-dms-s07-e22/</link>
	<pubDate>Mon, 30 Jun 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7774</guid>
	<description><![CDATA[Paul and Dan pull back the veil on GM screens — what they&#8217;re good for, when they&#8217;re essential, and when to ditch them entirely. They compare the old-school cardboard panels, DIY screens with swappable inserts, GMing from behind a laptop, and more. What belongs on the GM side? What’s worth showing to players? From reference tables and monster art to clipped-on initiative trackers and Paranoia’s player-facing gadgets, there’s more than one way to use that cardboard shield. And what about the game itself &#8211; can you even run Paranoia without a screen? Do GM-less games use screens at all? Tune in live to join the discussion and share your own screen stories.]]></description>
	<itunes:subtitle><![CDATA[Paul and Dan pull back the veil on GM screens — what they&#8217;re good for, when they&#8217;re essential, and when to ditch them entirely. They compare the old-school cardboard panels, DIY screens with swappable inserts, GMing from behind a laptop, and ]]></itunes:subtitle>
	<content:encoded><![CDATA[Paul and Dan pull back the veil on GM screens — what they&#8217;re good for, when they&#8217;re essential, and when to ditch them entirely. They compare the old-school cardboard panels, DIY screens with swappable inserts, GMing from behind a laptop, and more. What belongs on the GM side? What’s worth showing to players? From reference tables and monster art to clipped-on initiative trackers and Paranoia’s player-facing gadgets, there’s more than one way to use that cardboard shield. And what about the game itself &#8211; can you even run Paranoia without a screen? Do GM-less games use screens at all? Tune in live to join the discussion and share your own screen stories.]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7774/behind-the-screen-gm-screens-in-practice-theory-wandering-dms-s07-e22.mp3" length="83362956" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Paul and Dan pull back the veil on GM screens — what they&#8217;re good for, when they&#8217;re essential, and when to ditch them entirely. They compare the old-school cardboard panels, DIY screens with swappable inserts, GMing from behind a laptop, and more. What belongs on the GM side? What’s worth showing to players? From reference tables and monster art to clipped-on initiative trackers and Paranoia’s player-facing gadgets, there’s more than one way to use that cardboard shield. And what about the game itself &#8211; can you even run Paranoia without a screen? Do GM-less games use screens at all? Tune in live to join the discussion and share your own screen stories.]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/06/thumbnail-s07e22-1.0.1.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/06/thumbnail-s07e22-1.0.1.png</url>
		<title>Behind the Screen &#124; GM Screens in Practice &#038; Theory &#124; Wandering DMs S07 E22</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>57:53</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Paul and Dan pull back the veil on GM screens — what they&#8217;re good for, when they&#8217;re essential, and when to ditch them entirely. They compare the old-school cardboard panels, DIY screens with swappable inserts, GMing from behind a laptop, and more. What belongs on the GM side? What’s worth showing to players? From reference tables and monster art to clipped-on initiative trackers and Paranoia’s player-facing gadgets, there’s more than one way to use that cardboard shield. And what about the game itself &#8211; can you even run Paranoia without a screen? Do GM-less games use screens at all? Tune in live to join the discussion and share your own screen stories.]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/06/thumbnail-s07e22-1.0.1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Lizardfolk in D&#038;D &#124; The Moral Muck of Marsh-Dwellers &#124; Wandering DMs S07 E21</title>
	<link>https://wanderingdms.com/podcast/lizardfolk-in-dd-the-moral-muck-of-marsh-dwellers-wandering-dms-s07-e21/</link>
	<pubDate>Sat, 28 Jun 2025 14:44:28 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7770</guid>
	<description><![CDATA[Paul &#38; Dan wade deep into the swamp to uncover the shifting role of lizardfolk across Dungeons &#38; Dragons editions. From their earliest days as faceless wilderness threats to complex cultures with alien worldviews, how has D&#38;D&#8217;s portrayal of these scaled humanoids evolved? We’ll dive into classic modules like Danger at Dunwater and Tomb of the Lizard King, trace their pulp fantasy roots, and even compare how video games like Pool of Radiance handled their moral ambiguity. Were they ever really &#8220;monsters&#8221;, or were we just too quick to draw our swords? Join us as we explore what makes lizardfolk one of D&#38;D&#8217;s most misunderstood creatures &#8211; and maybe one of its most revealing.]]></description>
	<itunes:subtitle><![CDATA[Paul &#38; Dan wade deep into the swamp to uncover the shifting role of lizardfolk across Dungeons &#38; Dragons editions. From their earliest days as faceless wilderness threats to complex cultures with alien worldviews, how has D&#38;D&#8217;s portraya]]></itunes:subtitle>
	<content:encoded><![CDATA[Paul &#38; Dan wade deep into the swamp to uncover the shifting role of lizardfolk across Dungeons &#38; Dragons editions. From their earliest days as faceless wilderness threats to complex cultures with alien worldviews, how has D&#38;D&#8217;s portrayal of these scaled humanoids evolved? We’ll dive into classic modules like Danger at Dunwater and Tomb of the Lizard King, trace their pulp fantasy roots, and even compare how video games like Pool of Radiance handled their moral ambiguity. Were they ever really &#8220;monsters&#8221;, or were we just too quick to draw our swords? Join us as we explore what makes lizardfolk one of D&#38;D&#8217;s most misunderstood creatures &#8211; and maybe one of its most revealing.]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7770/lizardfolk-in-dd-the-moral-muck-of-marsh-dwellers-wandering-dms-s07-e21.mp3" length="89958156" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Paul &#38; Dan wade deep into the swamp to uncover the shifting role of lizardfolk across Dungeons &#38; Dragons editions. From their earliest days as faceless wilderness threats to complex cultures with alien worldviews, how has D&#38;D&#8217;s portrayal of these scaled humanoids evolved? We’ll dive into classic modules like Danger at Dunwater and Tomb of the Lizard King, trace their pulp fantasy roots, and even compare how video games like Pool of Radiance handled their moral ambiguity. Were they ever really &#8220;monsters&#8221;, or were we just too quick to draw our swords? Join us as we explore what makes lizardfolk one of D&#38;D&#8217;s most misunderstood creatures &#8211; and maybe one of its most revealing.]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/06/thumbnail-s07e21-1.0.1.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/06/thumbnail-s07e21-1.0.1.png</url>
		<title>Lizardfolk in D&#038;D &#124; The Moral Muck of Marsh-Dwellers &#124; Wandering DMs S07 E21</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:02:28</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Paul &#38; Dan wade deep into the swamp to uncover the shifting role of lizardfolk across Dungeons &#38; Dragons editions. From their earliest days as faceless wilderness threats to complex cultures with alien worldviews, how has D&#38;D&#8217;s portrayal of these scaled humanoids evolved? We’ll dive into classic modules like Danger at Dunwater and Tomb of the Lizard King, trace their pulp fantasy roots, and even compare how video games like Pool of Radiance handled their moral ambiguity. Were they ever really &#8220;monsters&#8221;, or were we just too quick to draw our swords? Join us as we explore what makes lizardfolk one of D&#38;D&#8217;s most misunderstood creatures &#8211; and maybe one of its most revealing.]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/06/thumbnail-s07e21-1.0.1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Disrupting D&#038;D Spells &#124; Fight and Fizzle &#124; Wandering DMs S07 E20</title>
	<link>https://wanderingdms.com/podcast/disrupting-dd-spells-fight-and-fizzle-wandering-dms-s07-e20/</link>
	<pubDate>Mon, 16 Jun 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7766</guid>
	<description><![CDATA[Dan and Paul coach you in how to disrupt an enemy wizard&#8217;s spells in D&#38;D. And it varies a lot by what edition you play! From classic editions where casting in combat is strictly prohibited, to those where initiative tells the tale, to later editions where skills and counter-skills try to one-up each other. For house-ruling DMs, what&#8217;s the fairest mechanic to use?]]></description>
	<itunes:subtitle><![CDATA[Dan and Paul coach you in how to disrupt an enemy wizard&#8217;s spells in D&#38;D. And it varies a lot by what edition you play! From classic editions where casting in combat is strictly prohibited, to those where initiative tells the tale, to later edi]]></itunes:subtitle>
	<content:encoded><![CDATA[Dan and Paul coach you in how to disrupt an enemy wizard&#8217;s spells in D&#38;D. And it varies a lot by what edition you play! From classic editions where casting in combat is strictly prohibited, to those where initiative tells the tale, to later editions where skills and counter-skills try to one-up each other. For house-ruling DMs, what&#8217;s the fairest mechanic to use?]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7766/disrupting-dd-spells-fight-and-fizzle-wandering-dms-s07-e20.mp3" length="85071376" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dan and Paul coach you in how to disrupt an enemy wizard&#8217;s spells in D&#38;D. And it varies a lot by what edition you play! From classic editions where casting in combat is strictly prohibited, to those where initiative tells the tale, to later editions where skills and counter-skills try to one-up each other. For house-ruling DMs, what&#8217;s the fairest mechanic to use?]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/06/thumbnail-s07e20-1.0.0.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/06/thumbnail-s07e20-1.0.0.png</url>
		<title>Disrupting D&#038;D Spells &#124; Fight and Fizzle &#124; Wandering DMs S07 E20</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>59:05</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Dan and Paul coach you in how to disrupt an enemy wizard&#8217;s spells in D&#38;D. And it varies a lot by what edition you play! From classic editions where casting in combat is strictly prohibited, to those where initiative tells the tale, to later editions where skills and counter-skills try to one-up each other. For house-ruling DMs, what&#8217;s the fairest mechanic to use?]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/06/thumbnail-s07e20-1.0.0.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Initiative! &#124; Starting Fights in D&#038;D &#124; Wandering DMs S07 E19</title>
	<link>https://wanderingdms.com/podcast/initiative-starting-fights-in-dd-wandering-dms-s07-e19/</link>
	<pubDate>Mon, 09 Jun 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7763</guid>
	<description><![CDATA[Paul and Dan tackle the age-old question of initiative in tabletop RPGs. From the simplicity of group initiative to the complexity of individual modifiers and segment counting, initiative rules can shape the entire feel of combat. We&#8217;ll explore how different editions and indie games handle turn order, what those choices say about their design philosophies, and how your own table might benefit from mixing it up. Is rolling every round more dynamic or just more bookkeeping? Should initiative reflect a character&#8217;s reflexes, or just be a way to get the action moving? Along the way, we&#8217;ll share our own stories of initiative chaos, house rules that worked (or didn&#8217;t), and some truly oddball systems that tried to rethink the whole idea.]]></description>
	<itunes:subtitle><![CDATA[Paul and Dan tackle the age-old question of initiative in tabletop RPGs. From the simplicity of group initiative to the complexity of individual modifiers and segment counting, initiative rules can shape the entire feel of combat. We&#8217;ll explore how]]></itunes:subtitle>
	<content:encoded><![CDATA[Paul and Dan tackle the age-old question of initiative in tabletop RPGs. From the simplicity of group initiative to the complexity of individual modifiers and segment counting, initiative rules can shape the entire feel of combat. We&#8217;ll explore how different editions and indie games handle turn order, what those choices say about their design philosophies, and how your own table might benefit from mixing it up. Is rolling every round more dynamic or just more bookkeeping? Should initiative reflect a character&#8217;s reflexes, or just be a way to get the action moving? Along the way, we&#8217;ll share our own stories of initiative chaos, house rules that worked (or didn&#8217;t), and some truly oddball systems that tried to rethink the whole idea.]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7763/initiative-starting-fights-in-dd-wandering-dms-s07-e19.mp3" length="87673733" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Paul and Dan tackle the age-old question of initiative in tabletop RPGs. From the simplicity of group initiative to the complexity of individual modifiers and segment counting, initiative rules can shape the entire feel of combat. We&#8217;ll explore how different editions and indie games handle turn order, what those choices say about their design philosophies, and how your own table might benefit from mixing it up. Is rolling every round more dynamic or just more bookkeeping? Should initiative reflect a character&#8217;s reflexes, or just be a way to get the action moving? Along the way, we&#8217;ll share our own stories of initiative chaos, house rules that worked (or didn&#8217;t), and some truly oddball systems that tried to rethink the whole idea.]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/06/thumbnail-s07e19-1.0.1.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/06/thumbnail-s07e19-1.0.1.png</url>
		<title>Initiative! &#124; Starting Fights in D&#038;D &#124; Wandering DMs S07 E19</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:00:53</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Paul and Dan tackle the age-old question of initiative in tabletop RPGs. From the simplicity of group initiative to the complexity of individual modifiers and segment counting, initiative rules can shape the entire feel of combat. We&#8217;ll explore how different editions and indie games handle turn order, what those choices say about their design philosophies, and how your own table might benefit from mixing it up. Is rolling every round more dynamic or just more bookkeeping? Should initiative reflect a character&#8217;s reflexes, or just be a way to get the action moving? Along the way, we&#8217;ll share our own stories of initiative chaos, house rules that worked (or didn&#8217;t), and some truly oddball systems that tried to rethink the whole idea.]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/06/thumbnail-s07e19-1.0.1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Magic Jar in D&#038;D &#124; Change Your Life &#124; Wandering DMs S07 E18</title>
	<link>https://wanderingdms.com/podcast/magic-jar-in-dd-change-your-life-wandering-dms-s07-e18/</link>
	<pubDate>Mon, 02 Jun 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7759</guid>
	<description><![CDATA[Dan and Paul do a deep dive on the &#8220;Magic Jar&#8221; spell that&#8217;s been in every edition of D&#38;D to date. First edition said, &#8220;Magic jar is a very unusual spell&#8221; and gave it a completely unique school of magic. Put your soul in an object and you can possess any other creature&#8217;s body you desire. Total safety from destruction, right? But detail vary wildly by edition: Should it be eternal duration, or more limited? Infinite range, or something less? And how will it reshape the tone of your whole campaign? Read Dan&#8217;s blog on Spells Through the Ages: Magic Jar]]></description>
	<itunes:subtitle><![CDATA[Dan and Paul do a deep dive on the &#8220;Magic Jar&#8221; spell that&#8217;s been in every edition of D&#38;D to date. First edition said, &#8220;Magic jar is a very unusual spell&#8221; and gave it a completely unique school of magic. Put your soul in ]]></itunes:subtitle>
	<content:encoded><![CDATA[Dan and Paul do a deep dive on the &#8220;Magic Jar&#8221; spell that&#8217;s been in every edition of D&#38;D to date. First edition said, &#8220;Magic jar is a very unusual spell&#8221; and gave it a completely unique school of magic. Put your soul in an object and you can possess any other creature&#8217;s body you desire. Total safety from destruction, right? But detail vary wildly by edition: Should it be eternal duration, or more limited? Infinite range, or something less? And how will it reshape the tone of your whole campaign? Read Dan&#8217;s blog on Spells Through the Ages: Magic Jar]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7759/magic-jar-in-dd-change-your-life-wandering-dms-s07-e18.mp3" length="87908747" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dan and Paul do a deep dive on the &#8220;Magic Jar&#8221; spell that&#8217;s been in every edition of D&#38;D to date. First edition said, &#8220;Magic jar is a very unusual spell&#8221; and gave it a completely unique school of magic. Put your soul in an object and you can possess any other creature&#8217;s body you desire. Total safety from destruction, right? But detail vary wildly by edition: Should it be eternal duration, or more limited? Infinite range, or something less? And how will it reshape the tone of your whole campaign? Read Dan&#8217;s blog on Spells Through the Ages: Magic Jar]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/06/thumbnail-s07e18-1.0.0.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/06/thumbnail-s07e18-1.0.0.png</url>
		<title>Magic Jar in D&#038;D &#124; Change Your Life &#124; Wandering DMs S07 E18</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:01:03</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Dan and Paul do a deep dive on the &#8220;Magic Jar&#8221; spell that&#8217;s been in every edition of D&#38;D to date. First edition said, &#8220;Magic jar is a very unusual spell&#8221; and gave it a completely unique school of magic. Put your soul in an object and you can possess any other creature&#8217;s body you desire. Total safety from destruction, right? But detail vary wildly by edition: Should it be eternal duration, or more limited? Infinite range, or something less? And how will it reshape the tone of your whole campaign? Read Dan&#8217;s blog on Spells Through the Ages: Magic Jar]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/06/thumbnail-s07e18-1.0.0.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>OSRIC 3.0 &#124; Advanced Retro D&#038;D by Matt Finch &#124; Wandering DMs S07 E17</title>
	<link>https://wanderingdms.com/podcast/osric-3-0-advanced-retro-dd-by-matt-finch-wandering-dms-s07-e17/</link>
	<pubDate>Mon, 26 May 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7756</guid>
	<description><![CDATA[Paul and Dan get to chat with father of the OSR Matt Finch, about the 20th anniversary of OSRIC, his ground-breaking retroclone of 1st Edition Advanced D&#38;D. Plus: the new 3.0 version of OSRIC, currently crowdfunding on Backerkit. What&#8217;s prompted a new version? What&#8217;s new and good for new players? How can GMs write official adventures for OSRIC? Plus a whole lot more! Back Matt&#8217;s OSRIC 3.0 on Backerkit]]></description>
	<itunes:subtitle><![CDATA[Paul and Dan get to chat with father of the OSR Matt Finch, about the 20th anniversary of OSRIC, his ground-breaking retroclone of 1st Edition Advanced D&#38;D. Plus: the new 3.0 version of OSRIC, currently crowdfunding on Backerkit. What&#8217;s prompte]]></itunes:subtitle>
	<content:encoded><![CDATA[Paul and Dan get to chat with father of the OSR Matt Finch, about the 20th anniversary of OSRIC, his ground-breaking retroclone of 1st Edition Advanced D&#38;D. Plus: the new 3.0 version of OSRIC, currently crowdfunding on Backerkit. What&#8217;s prompted a new version? What&#8217;s new and good for new players? How can GMs write official adventures for OSRIC? Plus a whole lot more! Back Matt&#8217;s OSRIC 3.0 on Backerkit]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7756/osric-3-0-advanced-retro-dd-by-matt-finch-wandering-dms-s07-e17.mp3" length="86343748" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Paul and Dan get to chat with father of the OSR Matt Finch, about the 20th anniversary of OSRIC, his ground-breaking retroclone of 1st Edition Advanced D&#38;D. Plus: the new 3.0 version of OSRIC, currently crowdfunding on Backerkit. What&#8217;s prompted a new version? What&#8217;s new and good for new players? How can GMs write official adventures for OSRIC? Plus a whole lot more! Back Matt&#8217;s OSRIC 3.0 on Backerkit]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/05/thumbnail-s07e17-1.0.0.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/05/thumbnail-s07e17-1.0.0.png</url>
		<title>OSRIC 3.0 &#124; Advanced Retro D&#038;D by Matt Finch &#124; Wandering DMs S07 E17</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>59:58</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Paul and Dan get to chat with father of the OSR Matt Finch, about the 20th anniversary of OSRIC, his ground-breaking retroclone of 1st Edition Advanced D&#38;D. Plus: the new 3.0 version of OSRIC, currently crowdfunding on Backerkit. What&#8217;s prompted a new version? What&#8217;s new and good for new players? How can GMs write official adventures for OSRIC? Plus a whole lot more! Back Matt&#8217;s OSRIC 3.0 on Backerkit]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/05/thumbnail-s07e17-1.0.0.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Live Dash Review &#124; Surviving a Convention-Speed D&#038;D Adventure &#124; Wandering DMs S07 E16</title>
	<link>https://wanderingdms.com/podcast/live-dash-review-surviving-a-convention-speed-dd-adventure-wandering-dms-s07-e16/</link>
	<pubDate>Mon, 19 May 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7753</guid>
	<description><![CDATA[Dan and Paul return from the Rising Phoenix Game Con with tales from the front lines of fast-paced dungeon creation! In this episode, they break down their latest Dungeon Design Dash, crafted live in front of a seminar audience and then playtested at the convention just two days later. What worked? What didn’t? And what did the players do that nobody expected? Whether you’re a dungeon designer looking to sharpen your tools or just love a behind-the-scenes look at live convention play, you won’t want to miss this one! Want to join us next year? Check out the convention here!]]></description>
	<itunes:subtitle><![CDATA[Dan and Paul return from the Rising Phoenix Game Con with tales from the front lines of fast-paced dungeon creation! In this episode, they break down their latest Dungeon Design Dash, crafted live in front of a seminar audience and then playtested at the]]></itunes:subtitle>
	<content:encoded><![CDATA[Dan and Paul return from the Rising Phoenix Game Con with tales from the front lines of fast-paced dungeon creation! In this episode, they break down their latest Dungeon Design Dash, crafted live in front of a seminar audience and then playtested at the convention just two days later. What worked? What didn’t? And what did the players do that nobody expected? Whether you’re a dungeon designer looking to sharpen your tools or just love a behind-the-scenes look at live convention play, you won’t want to miss this one! Want to join us next year? Check out the convention here!]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7753/live-dash-review-surviving-a-convention-speed-dd-adventure-wandering-dms-s07-e16.mp3" length="89917259" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dan and Paul return from the Rising Phoenix Game Con with tales from the front lines of fast-paced dungeon creation! In this episode, they break down their latest Dungeon Design Dash, crafted live in front of a seminar audience and then playtested at the convention just two days later. What worked? What didn’t? And what did the players do that nobody expected? Whether you’re a dungeon designer looking to sharpen your tools or just love a behind-the-scenes look at live convention play, you won’t want to miss this one! Want to join us next year? Check out the convention here!]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/05/thumbnail-s07e16-1.0.1.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/05/thumbnail-s07e16-1.0.1.png</url>
		<title>Live Dash Review &#124; Surviving a Convention-Speed D&#038;D Adventure &#124; Wandering DMs S07 E16</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:02:26</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Dan and Paul return from the Rising Phoenix Game Con with tales from the front lines of fast-paced dungeon creation! In this episode, they break down their latest Dungeon Design Dash, crafted live in front of a seminar audience and then playtested at the convention just two days later. What worked? What didn’t? And what did the players do that nobody expected? Whether you’re a dungeon designer looking to sharpen your tools or just love a behind-the-scenes look at live convention play, you won’t want to miss this one! Want to join us next year? Check out the convention here!]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/05/thumbnail-s07e16-1.0.1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>D&#038;D Twenty-Sided Tavern &#124; D&#038;D as Live Theater &#124; Wandering DMs S07 E15</title>
	<link>https://wanderingdms.com/podcast/dd-twenty-sided-tavern-dd-as-live-theater-wandering-dms-s07-e15/</link>
	<pubDate>Sun, 18 May 2025 18:11:47 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7746</guid>
	<description><![CDATA[Dan &#38; Paul get to chat with R. Alex Murray, one of the cast members of Twenty-Sided Tavern, a live theatrical D&#38;D stage production! TST has had a smash year off-Broadway in New York City, and now they&#8217;re about to take the show across the country. What&#8217;s the difference between playing D&#38;D at home with friends, versus entertaining hundreds of audience members every night? What elements of D&#38;D cut across those lines and what needs to be cut or changed? Check out D&#38;D Twenty-Sided Tavern on your favorite social media]]></description>
	<itunes:subtitle><![CDATA[Dan &#38; Paul get to chat with R. Alex Murray, one of the cast members of Twenty-Sided Tavern, a live theatrical D&#38;D stage production! TST has had a smash year off-Broadway in New York City, and now they&#8217;re about to take the show across the co]]></itunes:subtitle>
	<content:encoded><![CDATA[Dan &#38; Paul get to chat with R. Alex Murray, one of the cast members of Twenty-Sided Tavern, a live theatrical D&#38;D stage production! TST has had a smash year off-Broadway in New York City, and now they&#8217;re about to take the show across the country. What&#8217;s the difference between playing D&#38;D at home with friends, versus entertaining hundreds of audience members every night? What elements of D&#38;D cut across those lines and what needs to be cut or changed? Check out D&#38;D Twenty-Sided Tavern on your favorite social media]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7746/dd-twenty-sided-tavern-dd-as-live-theater-wandering-dms-s07-e15.mp3" length="90111954" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dan &#38; Paul get to chat with R. Alex Murray, one of the cast members of Twenty-Sided Tavern, a live theatrical D&#38;D stage production! TST has had a smash year off-Broadway in New York City, and now they&#8217;re about to take the show across the country. What&#8217;s the difference between playing D&#38;D at home with friends, versus entertaining hundreds of audience members every night? What elements of D&#38;D cut across those lines and what needs to be cut or changed? Check out D&#38;D Twenty-Sided Tavern on your favorite social media]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/05/thumbnail-s07e15-1.0.0-1.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/05/thumbnail-s07e15-1.0.0-1.png</url>
		<title>D&#038;D Twenty-Sided Tavern &#124; D&#038;D as Live Theater &#124; Wandering DMs S07 E15</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:02:35</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Dan &#38; Paul get to chat with R. Alex Murray, one of the cast members of Twenty-Sided Tavern, a live theatrical D&#38;D stage production! TST has had a smash year off-Broadway in New York City, and now they&#8217;re about to take the show across the country. What&#8217;s the difference between playing D&#38;D at home with friends, versus entertaining hundreds of audience members every night? What elements of D&#38;D cut across those lines and what needs to be cut or changed? Check out D&#38;D Twenty-Sided Tavern on your favorite social media]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/05/thumbnail-s07e15-1.0.0-1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Bill Webb! &#124; Necromancer Games &#124; Wandering DMs S07 E14</title>
	<link>https://wanderingdms.com/podcast/bill-webb-necromancer-games-wandering-dms-s07-e14/</link>
	<pubDate>Sat, 17 May 2025 13:56:26 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7750</guid>
	<description><![CDATA[Paul &#38; Dan chat with the legendary Bill Webb, founder of Necromancer Games and Frog God Games. Bill&#8217;s back with a new, even-more-old-school TTRPG ruleset &#8212; the Necromancer&#8217;s Game, naturally! We find out how &#8220;wild man&#8221; Bill Webb runs his own regular home games, and what &#8220;First Edition Feel&#8221; means in 2025. Plus more surprises! Join the Kickstarter for Bill&#8217;s Necromancer&#8217;s Game here]]></description>
	<itunes:subtitle><![CDATA[Paul &#38; Dan chat with the legendary Bill Webb, founder of Necromancer Games and Frog God Games. Bill&#8217;s back with a new, even-more-old-school TTRPG ruleset &#8212; the Necromancer&#8217;s Game, naturally! We find out how &#8220;wild man&#8221; Bi]]></itunes:subtitle>
	<content:encoded><![CDATA[Paul &#38; Dan chat with the legendary Bill Webb, founder of Necromancer Games and Frog God Games. Bill&#8217;s back with a new, even-more-old-school TTRPG ruleset &#8212; the Necromancer&#8217;s Game, naturally! We find out how &#8220;wild man&#8221; Bill Webb runs his own regular home games, and what &#8220;First Edition Feel&#8221; means in 2025. Plus more surprises! Join the Kickstarter for Bill&#8217;s Necromancer&#8217;s Game here]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7750/bill-webb-necromancer-games-wandering-dms-s07-e14.mp3" length="1609409" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Paul &#38; Dan chat with the legendary Bill Webb, founder of Necromancer Games and Frog God Games. Bill&#8217;s back with a new, even-more-old-school TTRPG ruleset &#8212; the Necromancer&#8217;s Game, naturally! We find out how &#8220;wild man&#8221; Bill Webb runs his own regular home games, and what &#8220;First Edition Feel&#8221; means in 2025. Plus more surprises! Join the Kickstarter for Bill&#8217;s Necromancer&#8217;s Game here]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/05/thumbnail-s07e14-1.0.0.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/05/thumbnail-s07e14-1.0.0.png</url>
		<title>Bill Webb! &#124; Necromancer Games &#124; Wandering DMs S07 E14</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:03:37</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Paul &#38; Dan chat with the legendary Bill Webb, founder of Necromancer Games and Frog God Games. Bill&#8217;s back with a new, even-more-old-school TTRPG ruleset &#8212; the Necromancer&#8217;s Game, naturally! We find out how &#8220;wild man&#8221; Bill Webb runs his own regular home games, and what &#8220;First Edition Feel&#8221; means in 2025. Plus more surprises! Join the Kickstarter for Bill&#8217;s Necromancer&#8217;s Game here]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/05/thumbnail-s07e14-1.0.0.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>To Show or Not Show the Map? &#124; Revealing Information in D&#038;D &#124; Wandering DMs S07 E13</title>
	<link>https://wanderingdms.com/podcast/to-show-or-not-show-the-map-revealing-information-in-dd-wandering-dms-s07-e13/</link>
	<pubDate>Mon, 21 Apr 2025 16:17:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7735</guid>
	<description><![CDATA[Should the DM keep their D&#38;D adventure map hidden, or reveal it to the players at the outset? Dan &#38; Paul discuss the sometimes-surprising benefits of giving your players more information instead of less. From partial dungeon maps as treasure, to visualizing the layout of the wilderness, to games where the map&#8217;s the thing, we&#8217;ll share everything we know.]]></description>
	<itunes:subtitle><![CDATA[Should the DM keep their D&#38;D adventure map hidden, or reveal it to the players at the outset? Dan &#38; Paul discuss the sometimes-surprising benefits of giving your players more information instead of less. From partial dungeon maps as treasure, to ]]></itunes:subtitle>
	<content:encoded><![CDATA[Should the DM keep their D&#38;D adventure map hidden, or reveal it to the players at the outset? Dan &#38; Paul discuss the sometimes-surprising benefits of giving your players more information instead of less. From partial dungeon maps as treasure, to visualizing the layout of the wilderness, to games where the map&#8217;s the thing, we&#8217;ll share everything we know.]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7735/to-show-or-not-show-the-map-revealing-information-in-dd-wandering-dms-s07-e13.mp3" length="97698454" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Should the DM keep their D&#38;D adventure map hidden, or reveal it to the players at the outset? Dan &#38; Paul discuss the sometimes-surprising benefits of giving your players more information instead of less. From partial dungeon maps as treasure, to visualizing the layout of the wilderness, to games where the map&#8217;s the thing, we&#8217;ll share everything we know.]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/04/thumbnail-s07e13.jpg"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/04/thumbnail-s07e13.jpg</url>
		<title>To Show or Not Show the Map? &#124; Revealing Information in D&#038;D &#124; Wandering DMs S07 E13</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:07:51</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Should the DM keep their D&#38;D adventure map hidden, or reveal it to the players at the outset? Dan &#38; Paul discuss the sometimes-surprising benefits of giving your players more information instead of less. From partial dungeon maps as treasure, to visualizing the layout of the wilderness, to games where the map&#8217;s the thing, we&#8217;ll share everything we know.]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/04/thumbnail-s07e13.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Moves, Powers, and Skills &#124; Creating unique characters in TTPRGs &#124; Wandering DMs S07 E12</title>
	<link>https://wanderingdms.com/podcast/moves-powers-and-skills-creating-unique-characters-in-ttprgs-wandering-dms-s07-e12/</link>
	<pubDate>Mon, 14 Apr 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7731</guid>
	<description><![CDATA[After a packed weekend at their annual house convention, Dan and Paul return with fresh insights into the mechanics behind the games they played. From the moves-based mechanics of Powered by the Apocalypse titles, to Quest&#8217;s streamlined abilities, D&#38;D&#8217;s shifting focus across editions (from old-school attribute checks to modern skill lists), and the freeform chaos of Fiasco, they examine how different systems shape the player experience. Do tightly defined moves encourage bold choices—or just narrow options? When does a skill list feel empowering, and when does it just get in the way? And what happens when you throw out mechanics entirely, like in Fiasco? Join the Wandering DMs for a lively discussion on how systems guide creativity at the table—or sometimes, hold it back.]]></description>
	<itunes:subtitle><![CDATA[After a packed weekend at their annual house convention, Dan and Paul return with fresh insights into the mechanics behind the games they played. From the moves-based mechanics of Powered by the Apocalypse titles, to Quest&#8217;s streamlined abilities, ]]></itunes:subtitle>
	<content:encoded><![CDATA[After a packed weekend at their annual house convention, Dan and Paul return with fresh insights into the mechanics behind the games they played. From the moves-based mechanics of Powered by the Apocalypse titles, to Quest&#8217;s streamlined abilities, D&#38;D&#8217;s shifting focus across editions (from old-school attribute checks to modern skill lists), and the freeform chaos of Fiasco, they examine how different systems shape the player experience. Do tightly defined moves encourage bold choices—or just narrow options? When does a skill list feel empowering, and when does it just get in the way? And what happens when you throw out mechanics entirely, like in Fiasco? Join the Wandering DMs for a lively discussion on how systems guide creativity at the table—or sometimes, hold it back.]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7731/moves-powers-and-skills-creating-unique-characters-in-ttprgs-wandering-dms-s07-e12.mp3" length="90741522" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[After a packed weekend at their annual house convention, Dan and Paul return with fresh insights into the mechanics behind the games they played. From the moves-based mechanics of Powered by the Apocalypse titles, to Quest&#8217;s streamlined abilities, D&#38;D&#8217;s shifting focus across editions (from old-school attribute checks to modern skill lists), and the freeform chaos of Fiasco, they examine how different systems shape the player experience. Do tightly defined moves encourage bold choices—or just narrow options? When does a skill list feel empowering, and when does it just get in the way? And what happens when you throw out mechanics entirely, like in Fiasco? Join the Wandering DMs for a lively discussion on how systems guide creativity at the table—or sometimes, hold it back.]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/04/thumbnail-s07e12-1.0.1.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/04/thumbnail-s07e12-1.0.1.png</url>
		<title>Moves, Powers, and Skills &#124; Creating unique characters in TTPRGs &#124; Wandering DMs S07 E12</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:03:01</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[After a packed weekend at their annual house convention, Dan and Paul return with fresh insights into the mechanics behind the games they played. From the moves-based mechanics of Powered by the Apocalypse titles, to Quest&#8217;s streamlined abilities, D&#38;D&#8217;s shifting focus across editions (from old-school attribute checks to modern skill lists), and the freeform chaos of Fiasco, they examine how different systems shape the player experience. Do tightly defined moves encourage bold choices—or just narrow options? When does a skill list feel empowering, and when does it just get in the way? And what happens when you throw out mechanics entirely, like in Fiasco? Join the Wandering DMs for a lively discussion on how systems guide creativity at the table—or sometimes, hold it back.]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/04/thumbnail-s07e12-1.0.1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Elementals in D&#038;D &#124; From the Source &#124; Wandering DMs S07 E11</title>
	<link>https://wanderingdms.com/podcast/elementals-in-dd-from-the-source-wandering-dms-s07-e11/</link>
	<pubDate>Mon, 31 Mar 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7727</guid>
	<description><![CDATA[Dan &#38; Paul chat about Elementals in D&#38;D. Where do they come from, and how often do they get used? Are they really a good option for high-level wizards to conjure? And how have they evolved into the newest Monster Manual for D&#38;D 5E 2024?]]></description>
	<itunes:subtitle><![CDATA[Dan &#38; Paul chat about Elementals in D&#38;D. Where do they come from, and how often do they get used? Are they really a good option for high-level wizards to conjure? And how have they evolved into the newest Monster Manual for D&#38;D 5E 2024?]]></itunes:subtitle>
	<content:encoded><![CDATA[Dan &#38; Paul chat about Elementals in D&#38;D. Where do they come from, and how often do they get used? Are they really a good option for high-level wizards to conjure? And how have they evolved into the newest Monster Manual for D&#38;D 5E 2024?]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7727/elementals-in-dd-from-the-source-wandering-dms-s07-e11.mp3" length="88769285" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dan &#38; Paul chat about Elementals in D&#38;D. Where do they come from, and how often do they get used? Are they really a good option for high-level wizards to conjure? And how have they evolved into the newest Monster Manual for D&#38;D 5E 2024?]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/03/thumbnail-s07e11-1.0.0.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/03/thumbnail-s07e11-1.0.0.png</url>
		<title>Elementals in D&#038;D &#124; From the Source &#124; Wandering DMs S07 E11</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:01:39</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Dan &#38; Paul chat about Elementals in D&#38;D. Where do they come from, and how often do they get used? Are they really a good option for high-level wizards to conjure? And how have they evolved into the newest Monster Manual for D&#38;D 5E 2024?]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/03/thumbnail-s07e11-1.0.0.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>WOTC Kills VTT &#124; Wherefore Art Thou Digital Tools? &#124; Wandering DMs S07 E10</title>
	<link>https://wanderingdms.com/podcast/wotc-kills-vtt-wherefore-art-thou-digital-tools-wandering-dms-s07-e10/</link>
	<pubDate>Mon, 24 Mar 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7721</guid>
	<description><![CDATA[Hasbro/WOTC announced this week that their long-anticipated virtual tabletop tool (VTT), Sigil, is suddenly end-of-life. How did they come to spend so many resources into a project like this, only to cancel it? Does it disrupt their overall strategy for the brand-new 2024 edition of Dungeons &#38; Dragons? What&#8217;s the landscape of VTT&#8217;s for D&#38;D look like today. And… is anyone really surprised?]]></description>
	<itunes:subtitle><![CDATA[Hasbro/WOTC announced this week that their long-anticipated virtual tabletop tool (VTT), Sigil, is suddenly end-of-life. How did they come to spend so many resources into a project like this, only to cancel it? Does it disrupt their overall strategy for ]]></itunes:subtitle>
	<content:encoded><![CDATA[Hasbro/WOTC announced this week that their long-anticipated virtual tabletop tool (VTT), Sigil, is suddenly end-of-life. How did they come to spend so many resources into a project like this, only to cancel it? Does it disrupt their overall strategy for the brand-new 2024 edition of Dungeons &#38; Dragons? What&#8217;s the landscape of VTT&#8217;s for D&#38;D look like today. And… is anyone really surprised?]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7721/wotc-kills-vtt-wherefore-art-thou-digital-tools-wandering-dms-s07-e10.mp3" length="91583625" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Hasbro/WOTC announced this week that their long-anticipated virtual tabletop tool (VTT), Sigil, is suddenly end-of-life. How did they come to spend so many resources into a project like this, only to cancel it? Does it disrupt their overall strategy for the brand-new 2024 edition of Dungeons &#38; Dragons? What&#8217;s the landscape of VTT&#8217;s for D&#38;D look like today. And… is anyone really surprised?]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/03/thumbnail-s07e10.jpg"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/03/thumbnail-s07e10.jpg</url>
		<title>WOTC Kills VTT &#124; Wherefore Art Thou Digital Tools? &#124; Wandering DMs S07 E10</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:03:36</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Hasbro/WOTC announced this week that their long-anticipated virtual tabletop tool (VTT), Sigil, is suddenly end-of-life. How did they come to spend so many resources into a project like this, only to cancel it? Does it disrupt their overall strategy for the brand-new 2024 edition of Dungeons &#38; Dragons? What&#8217;s the landscape of VTT&#8217;s for D&#38;D look like today. And… is anyone really surprised?]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/03/thumbnail-s07e10.jpg"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Tom McGrenery &#124; OSR and Story Games &#124; Wandering DMs S07 E09</title>
	<link>https://wanderingdms.com/podcast/tom-mcgrenery-osr-and-story-games-wandering-dms-s07-e09/</link>
	<pubDate>Sun, 23 Mar 2025 18:43:47 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7724</guid>
	<description><![CDATA[Dan and Paul are joined by Tom McGrenery, game designer and co-host of the podcast Fear of a Black Dragon, to discuss the surprising common ground between OSR and story games. Do they have more in common with each other than either has with modern traditional RPGs? Find out what they discover in this thought-provoking episode of Wandering DMs!]]></description>
	<itunes:subtitle><![CDATA[Dan and Paul are joined by Tom McGrenery, game designer and co-host of the podcast Fear of a Black Dragon, to discuss the surprising common ground between OSR and story games. Do they have more in common with each other than either has with modern tradit]]></itunes:subtitle>
	<content:encoded><![CDATA[Dan and Paul are joined by Tom McGrenery, game designer and co-host of the podcast Fear of a Black Dragon, to discuss the surprising common ground between OSR and story games. Do they have more in common with each other than either has with modern traditional RPGs? Find out what they discover in this thought-provoking episode of Wandering DMs!]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7724/tom-mcgrenery-osr-and-story-games-wandering-dms-s07-e09.mp3" length="91313478" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dan and Paul are joined by Tom McGrenery, game designer and co-host of the podcast Fear of a Black Dragon, to discuss the surprising common ground between OSR and story games. Do they have more in common with each other than either has with modern traditional RPGs? Find out what they discover in this thought-provoking episode of Wandering DMs!]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/03/thumbnail-s07e09-1.0.1.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/03/thumbnail-s07e09-1.0.1.png</url>
		<title>Tom McGrenery &#124; OSR and Story Games &#124; Wandering DMs S07 E09</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:03:25</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Dan and Paul are joined by Tom McGrenery, game designer and co-host of the podcast Fear of a Black Dragon, to discuss the surprising common ground between OSR and story games. Do they have more in common with each other than either has with modern traditional RPGs? Find out what they discover in this thought-provoking episode of Wandering DMs!]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/03/thumbnail-s07e09-1.0.1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>The AI Dungeon Master &#124; Review of Playing D&#038;D with an AI DM &#124; Wandering DMs S07 E08</title>
	<link>https://wanderingdms.com/podcast/the-ai-dungeon-master-review-of-playing-dd-with-an-ai-dm-wandering-dms-s07-e08/</link>
	<pubDate>Mon, 10 Mar 2025 16:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7717</guid>
	<description><![CDATA[Can an AI truly run a game of Dungeons &#38; Dragons? In this episode, Paul &#38; Dan review Paul’s recent live-streamed experiment, Martha the AI DM, where he played a session of Basic B/X D&#38;D with an AI as his Dungeon Master. How well did Martha craft adventures, roleplay NPCs, and adapt to unexpected player choices? Did she bring the magic of tabletop storytelling — or did she fall into mechanical pitfalls? Join us as we break down the session, discuss the strengths and limitations of AI-driven RPGs, and explore what this means for the future of roleplaying games. Here&#8217;s some links to the articles mentioned in this show:]]></description>
	<itunes:subtitle><![CDATA[Can an AI truly run a game of Dungeons &#38; Dragons? In this episode, Paul &#38; Dan review Paul’s recent live-streamed experiment, Martha the AI DM, where he played a session of Basic B/X D&#38;D with an AI as his Dungeon Master. How well did Martha cr]]></itunes:subtitle>
	<content:encoded><![CDATA[Can an AI truly run a game of Dungeons &#38; Dragons? In this episode, Paul &#38; Dan review Paul’s recent live-streamed experiment, Martha the AI DM, where he played a session of Basic B/X D&#38;D with an AI as his Dungeon Master. How well did Martha craft adventures, roleplay NPCs, and adapt to unexpected player choices? Did she bring the magic of tabletop storytelling — or did she fall into mechanical pitfalls? Join us as we break down the session, discuss the strengths and limitations of AI-driven RPGs, and explore what this means for the future of roleplaying games. Here&#8217;s some links to the articles mentioned in this show:]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7717/the-ai-dungeon-master-review-of-playing-dd-with-an-ai-dm-wandering-dms-s07-e08.mp3" length="96126543" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Can an AI truly run a game of Dungeons &#38; Dragons? In this episode, Paul &#38; Dan review Paul’s recent live-streamed experiment, Martha the AI DM, where he played a session of Basic B/X D&#38;D with an AI as his Dungeon Master. How well did Martha craft adventures, roleplay NPCs, and adapt to unexpected player choices? Did she bring the magic of tabletop storytelling — or did she fall into mechanical pitfalls? Join us as we break down the session, discuss the strengths and limitations of AI-driven RPGs, and explore what this means for the future of roleplaying games. Here&#8217;s some links to the articles mentioned in this show:]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/03/thumbnail-s07e08-1.0.1.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/03/thumbnail-s07e08-1.0.1.png</url>
		<title>The AI Dungeon Master &#124; Review of Playing D&#038;D with an AI DM &#124; Wandering DMs S07 E08</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:06:45</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Can an AI truly run a game of Dungeons &#38; Dragons? In this episode, Paul &#38; Dan review Paul’s recent live-streamed experiment, Martha the AI DM, where he played a session of Basic B/X D&#38;D with an AI as his Dungeon Master. How well did Martha craft adventures, roleplay NPCs, and adapt to unexpected player choices? Did she bring the magic of tabletop storytelling — or did she fall into mechanical pitfalls? Join us as we break down the session, discuss the strengths and limitations of AI-driven RPGs, and explore what this means for the future of roleplaying games. Here&#8217;s some links to the articles mentioned in this show:]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/03/thumbnail-s07e08-1.0.1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Tones for Tough Times &#124; Playing D&#038;D when Things are Bad &#124; Wandering DMs S07 E07</title>
	<link>https://wanderingdms.com/podcast/tones-for-tough-times-playing-dd-when-things-are-bad-wandering-dms-s07-e07/</link>
	<pubDate>Mon, 03 Mar 2025 17:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7714</guid>
	<description><![CDATA[As a DM, should you offer different subject matter to your players when the real world looks grim?]]></description>
	<itunes:subtitle><![CDATA[As a DM, should you offer different subject matter to your players when the real world looks grim?]]></itunes:subtitle>
	<content:encoded><![CDATA[As a DM, should you offer different subject matter to your players when the real world looks grim?]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7714/tones-for-tough-times-playing-dd-when-things-are-bad-wandering-dms-s07-e07.mp3" length="96279183" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[As a DM, should you offer different subject matter to your players when the real world looks grim?]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/03/thumbnail-s07e07-1.0.0.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/03/thumbnail-s07e07-1.0.0.png</url>
		<title>Tones for Tough Times &#124; Playing D&#038;D when Things are Bad &#124; Wandering DMs S07 E07</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:06:52</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[As a DM, should you offer different subject matter to your players when the real world looks grim?]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/03/thumbnail-s07e07-1.0.0.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>DMing On The Fly &#124; Running a D&#038;D Game With No Materials &#124; Wandering DMs S07 E06</title>
	<link>https://wanderingdms.com/podcast/dming-on-the-fly-running-a-dd-game-with-no-materials-wandering-dms-s07-e06/</link>
	<pubDate>Mon, 24 Feb 2025 17:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7710</guid>
	<description><![CDATA[Paul &#38; Dan dive into the art of running a game with absolutely no materials on hand. Whether it’s an impromptu one-shot, a lost character sheet crisis, or a full-on “I forgot my dice bag at home” scenario, we’ll explore how to keep the adventure rolling with just your wits and a table full of eager players.]]></description>
	<itunes:subtitle><![CDATA[Paul &#38; Dan dive into the art of running a game with absolutely no materials on hand. Whether it’s an impromptu one-shot, a lost character sheet crisis, or a full-on “I forgot my dice bag at home” scenario, we’ll explore how to keep the adventure roll]]></itunes:subtitle>
	<content:encoded><![CDATA[Paul &#38; Dan dive into the art of running a game with absolutely no materials on hand. Whether it’s an impromptu one-shot, a lost character sheet crisis, or a full-on “I forgot my dice bag at home” scenario, we’ll explore how to keep the adventure rolling with just your wits and a table full of eager players.]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7710/dming-on-the-fly-running-a-dd-game-with-no-materials-wandering-dms-s07-e06.mp3" length="92654986" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Paul &#38; Dan dive into the art of running a game with absolutely no materials on hand. Whether it’s an impromptu one-shot, a lost character sheet crisis, or a full-on “I forgot my dice bag at home” scenario, we’ll explore how to keep the adventure rolling with just your wits and a table full of eager players.]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/02/thumbnail-s07e06-1.0.1.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/02/thumbnail-s07e06-1.0.1.png</url>
		<title>DMing On The Fly &#124; Running a D&#038;D Game With No Materials &#124; Wandering DMs S07 E06</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:04:21</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Paul &#38; Dan dive into the art of running a game with absolutely no materials on hand. Whether it’s an impromptu one-shot, a lost character sheet crisis, or a full-on “I forgot my dice bag at home” scenario, we’ll explore how to keep the adventure rolling with just your wits and a table full of eager players.]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/02/thumbnail-s07e06-1.0.1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Original D&#038;D Greyhawk Supplement &#124; Wandering DMs S07 E05</title>
	<link>https://wanderingdms.com/podcast/original-dd-greyhawk-supplement-wandering-dms-s07-e05/</link>
	<pubDate>Mon, 17 Feb 2025 17:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7707</guid>
	<description><![CDATA[Paul &#38; Dan review the first add-on to Original D&#38;D in 1975: Supplement I, Greyhawk! Presenting content and rules changes stemming from Gygax&#8217;s home campaign, we get new classes (the Thief and Paladin), spells, monsters, and magic items. But how much of it was a boon to D&#38;D in general, and how many were mistakes?]]></description>
	<itunes:subtitle><![CDATA[Paul &#38; Dan review the first add-on to Original D&#38;D in 1975: Supplement I, Greyhawk! Presenting content and rules changes stemming from Gygax&#8217;s home campaign, we get new classes (the Thief and Paladin), spells, monsters, and magic items. But]]></itunes:subtitle>
	<content:encoded><![CDATA[Paul &#38; Dan review the first add-on to Original D&#38;D in 1975: Supplement I, Greyhawk! Presenting content and rules changes stemming from Gygax&#8217;s home campaign, we get new classes (the Thief and Paladin), spells, monsters, and magic items. But how much of it was a boon to D&#38;D in general, and how many were mistakes?]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7707/original-dd-greyhawk-supplement-wandering-dms-s07-e05.mp3" length="93323738" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Paul &#38; Dan review the first add-on to Original D&#38;D in 1975: Supplement I, Greyhawk! Presenting content and rules changes stemming from Gygax&#8217;s home campaign, we get new classes (the Thief and Paladin), spells, monsters, and magic items. But how much of it was a boon to D&#38;D in general, and how many were mistakes?]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/02/thumbnail-s07e05-2.0.0.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/02/thumbnail-s07e05-2.0.0.png</url>
		<title>Original D&#038;D Greyhawk Supplement &#124; Wandering DMs S07 E05</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:04:48</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Paul &#38; Dan review the first add-on to Original D&#38;D in 1975: Supplement I, Greyhawk! Presenting content and rules changes stemming from Gygax&#8217;s home campaign, we get new classes (the Thief and Paladin), spells, monsters, and magic items. But how much of it was a boon to D&#38;D in general, and how many were mistakes?]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/02/thumbnail-s07e05-2.0.0.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>How to Get Away with Murder in D&#038;D &#124; Planning Plots &#124; Wandering DMs S07 E04</title>
	<link>https://wanderingdms.com/podcast/how-to-get-away-with-murder-in-dd-planning-plots-wandering-dms-s07-e04/</link>
	<pubDate>Mon, 03 Feb 2025 17:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7703</guid>
	<description><![CDATA[Dan &#38; Paul follow up on our chat about mysteries in D&#38;D: Turning things around, how is the average Thieves&#8217; Guild member meant to ply their trade in the world? Given all the magic detection, location, ESP, and other powers, what steps will the average assassin-for-hire take to complete their mission and not get caught?]]></description>
	<itunes:subtitle><![CDATA[Dan &#38; Paul follow up on our chat about mysteries in D&#38;D: Turning things around, how is the average Thieves&#8217; Guild member meant to ply their trade in the world? Given all the magic detection, location, ESP, and other powers, what steps will ]]></itunes:subtitle>
	<content:encoded><![CDATA[Dan &#38; Paul follow up on our chat about mysteries in D&#38;D: Turning things around, how is the average Thieves&#8217; Guild member meant to ply their trade in the world? Given all the magic detection, location, ESP, and other powers, what steps will the average assassin-for-hire take to complete their mission and not get caught?]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7703/how-to-get-away-with-murder-in-dd-planning-plots-wandering-dms-s07-e04.mp3" length="91924636" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dan &#38; Paul follow up on our chat about mysteries in D&#38;D: Turning things around, how is the average Thieves&#8217; Guild member meant to ply their trade in the world? Given all the magic detection, location, ESP, and other powers, what steps will the average assassin-for-hire take to complete their mission and not get caught?]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/02/thumbnail-s07e04-1.0.0.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/02/thumbnail-s07e04-1.0.0.png</url>
		<title>How to Get Away with Murder in D&#038;D &#124; Planning Plots &#124; Wandering DMs S07 E04</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:03:50</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Dan &#38; Paul follow up on our chat about mysteries in D&#38;D: Turning things around, how is the average Thieves&#8217; Guild member meant to ply their trade in the world? Given all the magic detection, location, ESP, and other powers, what steps will the average assassin-for-hire take to complete their mission and not get caught?]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/02/thumbnail-s07e04-1.0.0.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Mysteries &#124; Running Frustration Free D&#038;D Whodunits &#124; Wandering DMs S07 E03</title>
	<link>https://wanderingdms.com/podcast/mysteries-running-frustration-free-dd-whodunits-wandering-dms-s07-e03/</link>
	<pubDate>Mon, 27 Jan 2025 17:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7699</guid>
	<description><![CDATA[In this episode of Wandering DMs, Dan and Paul explore the art of running mysteries in Dungeons &#38; Dragons and other TTRPGs. From crafting compelling clues and red herrings to balancing player agency with narrative tension, they share tips and tricks to keep your players engaged and invested in unraveling the plot. Whether you’re running a murder investigation, solving ancient riddles, or diving into a missing persons case, this episode has everything you need to craft a memorable mystery adventure.]]></description>
	<itunes:subtitle><![CDATA[In this episode of Wandering DMs, Dan and Paul explore the art of running mysteries in Dungeons &#38; Dragons and other TTRPGs. From crafting compelling clues and red herrings to balancing player agency with narrative tension, they share tips and tricks ]]></itunes:subtitle>
	<content:encoded><![CDATA[In this episode of Wandering DMs, Dan and Paul explore the art of running mysteries in Dungeons &#38; Dragons and other TTRPGs. From crafting compelling clues and red herrings to balancing player agency with narrative tension, they share tips and tricks to keep your players engaged and invested in unraveling the plot. Whether you’re running a murder investigation, solving ancient riddles, or diving into a missing persons case, this episode has everything you need to craft a memorable mystery adventure.]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7699/mysteries-running-frustration-free-dd-whodunits-wandering-dms-s07-e03.mp3" length="89253123" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In this episode of Wandering DMs, Dan and Paul explore the art of running mysteries in Dungeons &#38; Dragons and other TTRPGs. From crafting compelling clues and red herrings to balancing player agency with narrative tension, they share tips and tricks to keep your players engaged and invested in unraveling the plot. Whether you’re running a murder investigation, solving ancient riddles, or diving into a missing persons case, this episode has everything you need to craft a memorable mystery adventure.]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/01/thumbnail-s07e03-1.0.1.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/01/thumbnail-s07e03-1.0.1.png</url>
		<title>Mysteries &#124; Running Frustration Free D&#038;D Whodunits &#124; Wandering DMs S07 E03</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:01:59</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[In this episode of Wandering DMs, Dan and Paul explore the art of running mysteries in Dungeons &#38; Dragons and other TTRPGs. From crafting compelling clues and red herrings to balancing player agency with narrative tension, they share tips and tricks to keep your players engaged and invested in unraveling the plot. Whether you’re running a murder investigation, solving ancient riddles, or diving into a missing persons case, this episode has everything you need to craft a memorable mystery adventure.]]></googleplay:description>
	<googleplay:image href="https://wanderingdms.com/wp-content/uploads/2025/01/thumbnail-s07e03-1.0.1.png"></googleplay:image>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Critical Failures &#124; What&#8217;s the Worst that Can Happen? &#124; Wandering DMs S07 E02</title>
	<link>https://wanderingdms.com/podcast/critical-failures-whats-the-worst-that-can-happen-wandering-dms-s07-e02/</link>
	<pubDate>Mon, 20 Jan 2025 17:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
	<guid isPermaLink="false">https://wanderingdms.com/?post_type=podcast&#038;p=7696</guid>
	<description><![CDATA[Dan &#38; Paul chat about the role of critical failure and fumble systems in TTRPG systems. Do they add appropriate surprise, unpredictability, realism, and danger to the adventure? Are they more punishing to the players or their opponents? Or are they just more trouble than they&#8217;re worth?]]></description>
	<itunes:subtitle><![CDATA[Dan &#38; Paul chat about the role of critical failure and fumble systems in TTRPG systems. Do they add appropriate surprise, unpredictability, realism, and danger to the adventure? Are they more punishing to the players or their opponents? Or are they j]]></itunes:subtitle>
	<content:encoded><![CDATA[Dan &#38; Paul chat about the role of critical failure and fumble systems in TTRPG systems. Do they add appropriate surprise, unpredictability, realism, and danger to the adventure? Are they more punishing to the players or their opponents? Or are they just more trouble than they&#8217;re worth?]]></content:encoded>
	<enclosure url="https://wanderingdms.com/podcast-download/7696/critical-failures-whats-the-worst-that-can-happen-wandering-dms-s07-e02.mp3" length="82390091" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Dan &#38; Paul chat about the role of critical failure and fumble systems in TTRPG systems. Do they add appropriate surprise, unpredictability, realism, and danger to the adventure? Are they more punishing to the players or their opponents? Or are they just more trouble than they&#8217;re worth?]]></itunes:summary>
	<itunes:image href="https://wanderingdms.com/wp-content/uploads/2025/01/thumbnail-s07e02-1.0.0.png"></itunes:image>
	<image>
		<url>https://wanderingdms.com/wp-content/uploads/2025/01/thumbnail-s07e02-1.0.0.png</url>
		<title>Critical Failures &#124; What&#8217;s the Worst that Can Happen? &#124; Wandering DMs S07 E02</title>
	</image>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>57:13</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Dan &#38; Paul chat about the role of critical failure and fumble systems in TTRPG systems. Do they add appropriate surprise, unpredictability, realism, and danger to the adventure? Are they more punishing to the players or their opponents? Or are they just more trouble than they&#8217;re worth?]]></googleplay:description>
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	<title>Splitting the Party &#124; When Your D&#038;D Group Can&#8217;t Keep it Together &#124; Wandering DMs S07 E01</title>
	<link>https://wanderingdms.com/podcast/splitting-the-party-when-your-dd-group-cant-keep-it-together-wandering-dms-s07-e01/</link>
	<pubDate>Mon, 13 Jan 2025 17:12:00 +0000</pubDate>
	<dc:creator><![CDATA[Wandering DMs]]></dc:creator>
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	<description><![CDATA[Paul &#38; Dan are back for Season 7, this time diving into the age-old debate: splitting the party. When is it a clever strategy? When is it a recipe for disaster? And what can DMs do to keep the game running smoothly when the group goes their separate ways?]]></description>
	<itunes:subtitle><![CDATA[Paul &#38; Dan are back for Season 7, this time diving into the age-old debate: splitting the party. When is it a clever strategy? When is it a recipe for disaster? And what can DMs do to keep the game running smoothly when the group goes their separate ]]></itunes:subtitle>
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	<itunes:summary><![CDATA[Paul &#38; Dan are back for Season 7, this time diving into the age-old debate: splitting the party. When is it a clever strategy? When is it a recipe for disaster? And what can DMs do to keep the game running smoothly when the group goes their separate ways?]]></itunes:summary>
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		<title>Splitting the Party &#124; When Your D&#038;D Group Can&#8217;t Keep it Together &#124; Wandering DMs S07 E01</title>
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	<itunes:duration>1:01:08</itunes:duration>
	<itunes:author><![CDATA[Wandering DMs]]></itunes:author>	<googleplay:description><![CDATA[Paul &#38; Dan are back for Season 7, this time diving into the age-old debate: splitting the party. When is it a clever strategy? When is it a recipe for disaster? And what can DMs do to keep the game running smoothly when the group goes their separate ways?]]></googleplay:description>
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